{"author_link":"\/users\/noobexception","author_name":"NoobException","author_uid":"noobexception","comments":[],"epoch":1556485041,"event":"LD44","format":"md","ldjam_node_id":152198,"likes":0,"metadata":{"p_key":"130294","p_author":"NoobException","p_authorkey":"1142680","p_urlkey":"346457","p_title":"Progress, Jam or Compo?","p_cat":"LDJam ","p_event":"LD44","p_time":"1556485041","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1142680","us_name":"NoobException","us_username":"noobexception","event_start":"1556236800","event_key":"75","event_name":"LD 44"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD44","removed_author":false},"_superparent":139254,"_trust":3,"author":142680,"body":"![progress.png](\/\/\/raw\/85d\/22\/z\/211a2.png)\nOkay, so 44 hours passed.\n\nWhat I did:\n- Player control\n- Enemy AI and 2 enemy types\n- Item interaction, and currently 5 items\n- Dialogs\n- Interface\n\nWhat left:\n- Level design\n- Background music and sounds\n\nNow I am designing the level path, that would make a game last a couple of time (Btw, how long should it be?)\n\nProbably I could quickly create some sounds, but I've never done such a thing, so no idea.\n\nAs it is my first time with LD, I was aiming to submit the Jam.\n\nBut maybe, I could focus more and stick to what I have now, and just finish it and sumbit Compo.\n\nWhat's your opinon? :thinking:","comments":0,"created":"2019-04-28T20:35:00Z","files":[],"files-timestamp":0,"id":152198,"love":0,"meta":[],"modified":"2019-04-28T20:57:21Z","name":"Progress, Jam or Compo?","node-timestamp":"2019-04-28T20:57:21Z","parent":142682,"parents":[1,5,9,139254,142682],"path":"\/events\/ludum-dare\/44\/undercave\/progress-jam-or-compo","published":"2019-04-28T20:57:21Z","scope":"public","slug":"progress-jam-or-compo","subsubtype":"","subtype":"","type":"post","version":442318},"node_metadata":{"n_key":"152198","n_urlkey":"346457","n_parent":"142682","n_path":"\/events\/ludum-dare\/44\/undercave\/progress-jam-or-compo","n_slug":"progress-jam-or-compo","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"142680","n_created":"1556483700","n_modified":"1556485041","n_version":"442318","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/44\/undercave\/progress-jam-or-compo","text":"![progress.png](\/\/\/raw\/85d\/22\/z\/211a2.png)\nOkay, so 44 hours passed.\n\nWhat I did:\n- Player control\n- Enemy AI and 2 enemy types\n- Item interaction, and currently 5 items\n- Dialogs\n- Interface\n\nWhat left:\n- Level design\n- Background music and sounds\n\nNow I am designing the level path, that would make a game last a couple of time (Btw, how long should it be?)\n\nProbably I could quickly create some sounds, but I've never done such a thing, so no idea.\n\nAs it is my first time with LD, I was aiming to submit the Jam.\n\nBut maybe, I could focus more and stick to what I have now, and just finish it and sumbit Compo.\n\nWhat's your opinon? :thinking:","title":"Progress, Jam or Compo?","wayback_source":[]}