{"author_link":"\/users\/flaterectomy","author_name":"Flaterectomy","author_uid":"flaterectomy","comments":[],"epoch":1556493661,"event":"LD44","format":"md","ldjam_node_id":152399,"likes":11,"metadata":{"p_key":"130396","p_author":"Flaterectomy","p_authorkey":"1003398","p_urlkey":"346561","p_title":"Necromarket | Day #2 Progress","p_cat":"LDJam ","p_event":"LD44","p_time":"1556493661","p_likes":"11","p_comments":"0","p_status":"WAYBACK","us_key":"1003398","us_name":"Flaterectomy","us_username":"flaterectomy","event_start":"1556236800","event_key":"75","event_name":"LD 44"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD44","removed_author":false},"_superparent":139254,"_trust":15,"author":3398,"body":"&nbsp;\n![logo.png](\/\/\/raw\/64d\/z\/20aca.png)\n\nDay #2 hit me harder than day #1 did. I think it's due to the **104 frames of character animation** that I feel I spent about **75% of my day** on. Forgive me if the rest of this blog post turns into deranged rambling. :laughing: \n\n![screenshot-day2b.png](\/\/\/raw\/64d\/z\/21458.png)\n\nPlease give a big, warm welcome to the cast of our game: **child**, **young adult**, **adult**, and rather **elderly person**.\n![cast.png](\/\/\/raw\/64d\/z\/2146d.png)\n\nIn **Necromarket** you'll play all of these at some stage, as you'll be **enchanting items** in your store **using your own lifespan**. Don't worry though, the **magic works both ways**, and you can rejuvenate yourself. \n\n![child-walk-right-animation.gif](\/\/\/raw\/64d\/z\/21473.gif)\n![young-adult-walk-right-animation.gif](\/\/\/raw\/64d\/z\/21476.gif)\n![adult-walk-right-animation.gif](\/\/\/raw\/64d\/z\/21477.gif)\n![elderly-walk-right-animation.gif](\/\/\/raw\/64d\/z\/21479.gif)\n\nThey also move up, down and to the left - don't worry. :wink: I hope I will get some time to **polish up** some of the **jittery movement** in the animations tomorrow, but I do have to go to work, so I won't have much time left. It's a jam, at some point you have to **move on to more pressing matters**. \n\n![coop_animation.gif](\/\/\/raw\/64d\/z\/21498.gif)\n\n@meatmachine made a bunch of **sound effects** today, which **breathe a lot of life** into the gameplay. Meanwhile @daanvanyperen performed his **arcane programming** rituals to make our art into an actual game. **One fateful day I may understand it.**\n\nSo that concludes day #2. **Time passed crazy fast**, every time I look at the clock it's much later than I expect. But I can let go and call it quits for now with a good feeling. I rewarded my efforts with an imperial stout named [Kollusion](https:\/\/www.ratebeer.com\/beer\/boom-island-maenhout-kollusion-tennessee-whiskey-barrel-aged\/721679\/), brewed by Boom Island \/ Maenhout. **Good luck** to you crazy **compo folks**, and I'll rejoin you fellow jammers tomorrow evening for a last ditch effort to pump out something gamey. **Goodnight!** :smile: \n\n![Small Thumbs_footer_postld43.png](\/\/\/raw\/64d\/z\/20af5.png)","comments":4,"comments-timestamp":"2019-05-03T10:30:23Z","created":"2019-04-28T22:42:30Z","files":[],"files-timestamp":0,"id":152399,"love":11,"love-timestamp":"2019-04-29T00:46:34Z","meta":[],"modified":"2019-05-03T10:30:23Z","name":"Necromarket | Day #2 Progress","node-timestamp":"2019-04-28T23:21:01Z","parent":140858,"parents":[1,5,9,139254,140858],"path":"\/events\/ludum-dare\/44\/necromarket\/necromarket-day-2-progress","published":"2019-04-28T23:21:01Z","scope":"public","slug":"necromarket-day-2-progress","subsubtype":"","subtype":"","type":"post","version":443686},"node_metadata":{"n_key":"152399","n_urlkey":"346561","n_parent":"140858","n_path":"\/events\/ludum-dare\/44\/necromarket\/necromarket-day-2-progress","n_slug":"necromarket-day-2-progress","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"3398","n_created":"1556491350","n_modified":"1556879423","n_version":"443686","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/44\/necromarket\/necromarket-day-2-progress","text":"&nbsp;\n![logo.png](\/\/\/raw\/64d\/z\/20aca.png)\n\nDay #2 hit me harder than day #1 did. I think it's due to the **104 frames of character animation** that I feel I spent about **75% of my day** on. Forgive me if the rest of this blog post turns into deranged rambling. :laughing: \n\n![screenshot-day2b.png](\/\/\/raw\/64d\/z\/21458.png)\n\nPlease give a big, warm welcome to the cast of our game: **child**, **young adult**, **adult**, and rather **elderly person**.\n![cast.png](\/\/\/raw\/64d\/z\/2146d.png)\n\nIn **Necromarket** you'll play all of these at some stage, as you'll be **enchanting items** in your store **using your own lifespan**. Don't worry though, the **magic works both ways**, and you can rejuvenate yourself. \n\n![child-walk-right-animation.gif](\/\/\/raw\/64d\/z\/21473.gif)\n![young-adult-walk-right-animation.gif](\/\/\/raw\/64d\/z\/21476.gif)\n![adult-walk-right-animation.gif](\/\/\/raw\/64d\/z\/21477.gif)\n![elderly-walk-right-animation.gif](\/\/\/raw\/64d\/z\/21479.gif)\n\nThey also move up, down and to the left - don't worry. :wink: I hope I will get some time to **polish up** some of the **jittery movement** in the animations tomorrow, but I do have to go to work, so I won't have much time left. It's a jam, at some point you have to **move on to more pressing matters**. \n\n![coop_animation.gif](\/\/\/raw\/64d\/z\/21498.gif)\n\n@meatmachine made a bunch of **sound effects** today, which **breathe a lot of life** into the gameplay. Meanwhile @daanvanyperen performed his **arcane programming** rituals to make our art into an actual game. **One fateful day I may understand it.**\n\nSo that concludes day #2. **Time passed crazy fast**, every time I look at the clock it's much later than I expect. But I can let go and call it quits for now with a good feeling. I rewarded my efforts with an imperial stout named [Kollusion](https:\/\/www.ratebeer.com\/beer\/boom-island-maenhout-kollusion-tennessee-whiskey-barrel-aged\/721679\/), brewed by Boom Island \/ Maenhout. **Good luck** to you crazy **compo folks**, and I'll rejoin you fellow jammers tomorrow evening for a last ditch effort to pump out something gamey. **Goodnight!** :smile: \n\n![Small Thumbs_footer_postld43.png](\/\/\/raw\/64d\/z\/20af5.png)","title":"Necromarket | Day #2 Progress","wayback_source":[]}