{"author_link":"\/users\/almost","author_name":"almost","author_uid":"almost","comments":[],"epoch":1556496599,"event":"LD44","format":"md","ldjam_node_id":152538,"likes":1,"metadata":{"p_key":"130452","p_author":"almost","p_authorkey":"1005241","p_urlkey":"346618","p_title":"Adding icons and tuning mechanics","p_cat":"LDJam ","p_event":"LD44","p_time":"1556496599","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1005241","us_name":"almost","us_username":"almost","event_start":"1556236800","event_key":"75","event_name":"LD 44"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD44","removed_author":false},"_superparent":139254,"_trust":10,"author":5241,"body":"![screen5.png](\/\/\/raw\/974\/1\/z\/215d8.png)\n\nAdding some icons seems to help a lot with how visually interesting things are.\nWe've been having some trouble trying to tune the mechanics in order to lead to interesting decision making, but things are getting better there too.","comments":3,"comments-timestamp":"2019-04-29T00:18:02Z","created":"2019-04-29T00:08:12Z","files":[],"files-timestamp":0,"id":152538,"love":1,"love-timestamp":"2019-04-29T00:15:45Z","meta":[],"modified":"2019-04-29T00:18:02Z","name":"Adding icons and tuning mechanics","node-timestamp":"2019-04-29T00:09:59Z","parent":141562,"parents":[1,5,9,139254,141562],"path":"\/events\/ludum-dare\/44\/tecuhtliztacuhxochitls-sacrifice-simulator\/adding-icons-and-tuning-mechanics","published":"2019-04-29T00:09:59Z","scope":"public","slug":"adding-icons-and-tuning-mechanics","subsubtype":"","subtype":"","type":"post","version":444202},"node_metadata":{"n_key":"152538","n_urlkey":"346618","n_parent":"141562","n_path":"\/events\/ludum-dare\/44\/tecuhtliztacuhxochitls-sacrifice-simulator\/adding-icons-and-tuning-mechanics","n_slug":"adding-icons-and-tuning-mechanic","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"5241","n_created":"1556496492","n_modified":"1556497082","n_version":"444202","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/44\/tecuhtliztacuhxochitls-sacrifice-simulator\/adding-icons-and-tuning-mechanics","text":"![screen5.png](\/\/\/raw\/974\/1\/z\/215d8.png)\n\nAdding some icons seems to help a lot with how visually interesting things are.\nWe've been having some trouble trying to tune the mechanics in order to lead to interesting decision making, but things are getting better there too.","title":"Adding icons and tuning mechanics","wayback_source":[]}