{"author_name":"Teekeks","cat":"LD #33","comments":[],"epoch":1441463580,"likes":0,"metadata":{"p_key":"13056","p_author":"Teekeks","p_authorkey":"55223","p_urlkey":"48307","p_title":"Drama in Space \u2013 Post Mortem","p_cat":"LD #33","p_event":"LD33","p_time":"1441463580","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"55223","us_name":"Teekeks","us_username":"\/author\/teekeks\/","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>Since this was my first LD for the compo, it was quite a challenge for me, but I think, that what I did come up with was a good result.<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/09\/screenshot11.png\"><img class=\"aligncenter wp-image-499915 \" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/09\/screenshot11.png\" alt=\"screenshot1\" width=\"583\" height=\"328\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/09\/screenshot11-300x169.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/09\/screenshot11-550x309.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/09\/screenshot11.png 1280w\" sizes=\"(max-width: 583px) 100vw, 583px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p><strong>What went right:<\/strong><\/p>\n <ul>\n <li>I had plenty of time, came up with the idea really quick and had overall a ton of fun<\/li>\n <li>The amount of weapons I was able to add in the time was quite ok and the unique characteristics of each weapon seems to be quite fun for all<\/li>\n <li>The difficulty-settings seem to be q good thing to add, it was a last-4 hours idea. Since you unlock the last few weapons quite a bit into the game, it was good to have a Fun-mode with all weapons already unlocked so you can test and play around without the grind before.<\/li>\n <li>I went for a really simplistic art style since art is not really my major skill, but it works quite well for this game<\/li>\n <\/ul>\n <p><strong>What went wrong:<\/strong><\/p>\n <ul>\n <li>I have some major performance problems in the compo-build, its not that bad, but due to a other bug, you received less points with the starting-weapon if you don&#8217;t reach the 60fps it is locked to (already fixed but not published yet, I not only fixed the bug but increased the performance by ~1000% :))<\/li>\n <li>The difficulty is not rising enough with the player getting more advanced weapons, I am working on that (new enemies, better enemy-AI)<\/li>\n <\/ul>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/09\/screenshot3.png\"><img class=\"aligncenter  wp-image-499918\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/09\/screenshot3.png\" alt=\"screenshot3\" width=\"573\" height=\"322\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/09\/screenshot3-300x169.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/09\/screenshot3-550x309.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/09\/screenshot3.png 1280w\" sizes=\"(max-width: 573px) 100vw, 573px\" \/><\/a><\/p>\n <p><strong>What will come out of Drama in Space<\/strong><\/p>\n <p>I am already working on Drama in Space 1.1, which will include tons of new weapons, new enemies, new gamemodes and a huge chunk of weapon balancing and performance increase. I am also working on quite a bit of new mechanics and the artstyle, Drama in Space will be a full blown minigame in the future!<\/p>\n <p>I received a ton of feedback and working on everything that was criticized. I would love to see your feedback as well, so please go over and try my game and leave me feedback with what you liked and what you disliked.<\/p>\n <p>I am thinking about putting the game on Steam Greenlight once Drama in Space 1.1 is out, we will see.<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-33\/?action=preview&amp;uid=55223\">http:\/\/ludumdare.com\/compo\/ludum-dare-33\/?action=preview&amp;uid=55223<\/a><\/p>","time":"September 5th, 2015 9:33 am","title":"Drama in Space \u2013 Post Mortem"}