{"author_name":"OnionBlaze","cat":"LD #33","comments":[],"epoch":1441462500,"likes":3,"metadata":{"p_key":"13057","p_author":"OnionBlaze","p_authorkey":"504395","p_urlkey":"48308","p_title":"Hitogochi \u2013 Post Mortem","p_cat":"LD #33","p_event":"LD33","p_time":"1441462500","p_likes":"3","p_comments":"2","p_status":"UPD5","us_key":"504395","us_name":"OnionBlaze","us_username":"OnionBlaze","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>Hello! This is a post mortem of Hitogochi, a short dating sim for Ludum Dare 33. Thanks to everyone who played it, and if you haven&#8217;t yet, you can play it (and rate *wink wink*) <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-33\/?action=rate&amp;uid=4653\" target=\"_blank\">over here<\/a>. I also made a <a href=\"https:\/\/www.youtube.com\/watch?v=XJfHDYir-0w\" target=\"_blank\">timelapse video<\/a> of it, if you&#8217;re into those.<\/p>\n <p><img class=\"aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/Hitogochi_5.gif\" alt=\"Hitogochi\" \/><\/p>\n <p>Before I start, some of my friends also submitted games! Here are theirs:<\/p>\n <p><img class=\"aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/50541-shot0-1440372818.png-eq-900-500.jpg\" alt=\"\" \/><\/p>\n <p style=\"text-align: center\"><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-33\/?action=rate&amp;uid=50541\" target=\"_blank\">Project Box by klbrazil<\/a><\/p>\n <p><img class=\"aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/26777-shot1-1440380379.png-eq-900-500.jpg\" alt=\"\" \/><\/p>\n <p style=\"text-align: center\"><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-33\/?action=rate&amp;uid=26777\" target=\"_blank\">Nomzilla: Munching Mayhem by PixlWalkr<\/a><\/p>\n <p style=\"text-align: left\">You should check those out also. \ud83d\ude00 ..and now for the post mortem!<\/p>\n <p><span id=\"more-499520\"><\/span><\/p>\n <p><strong>Before the jam:<\/strong><\/p>\n <p>While I was in school, I thought\u00a0about game ideas for each of the themes in the final round. Some of them were good, some were okay; then there&#8217;s those where I just went: &#8220;Can&#8217;t think of anything creative with this, lets just hope it doesn&#8217;t get picked&#8221;. I wasn&#8217;t really sure if I wanted to enter until a few days before the jam, so I didn&#8217;t practice. I planned on joining the compo. I did it before, maybe I can do it this time, too! Yeah, should be possible.\u00a0(..or is it?)<\/p>\n <p><strong>Day One:<\/strong><\/p>\n <p>..one of the\u00a0themes that I wasn&#8217;t prepared for got picked. Of course that would happen. I didn&#8217;t know what to do at the start, since the idea that I had for this theme was kind of boring, so I just continued on with my normal life and complained about it. After a few minutes of doing nothing, I started to think about things that relates to monsters.. giant monster that kills things? Nah, already did that before. Monster-raising simulator? Maybe, but I&#8217;m not feeling it. I wanted something that&#8217;s different.. something unique&#8211; then it occurred to me. Tamagotchi. Then the theme. Back to Tamagotchi. So&#8230; what if.. YOU ARE.. THE MONSTER..? Brilliant. Good job, me. Let&#8217;s do this.<\/p>\n <p>I started to think about how the gameplay would work. I kept telling myself: &#8220;think about the mechanics, not the story.&#8221;, since\u00a0I&#8217;m not confident with my story-making skills and it will probably turn out boring.\u00a0But then, everything I thought about the game\u00a0made it become\u00a0something like a dating sim, and my mind kept thinking about a certain story&#8230; both of which I didn&#8217;t realize at the time. So anyways, I had the basics of it\u00a0planned out and thought: &#8220;Yeah, good, this&#8217;ll work!&#8221;.<\/p>\n <p>So then I started coding a dialogue system&#8230; for the whole day. &#8220;Looks like the game would just be all dialogues&#8230; Will this.. really work out? Maybe this jam&#8217;s not for me..&#8221;, I said. I thought about backing out, since I wasn&#8217;t really having much fun.. but then, I realized that it&#8217;s just the first day! There&#8217;s still hope! So I went through the day and finished most of the system. I also worked a little on the art and the story as the day ended.<\/p>\n <p><strong>Day Two:<\/strong><\/p>\n <p>I coded more of the dialogue system while I slightly panic, realizing that I still don&#8217;t have fleshed-out dialogues for my game and that I might not finish in time for the compo. It went well, albeit very slowly. I really should have warmed-up for this. Hours go by, making me more and more tensed.<\/p>\n <p>As I finally got that done, I then worked on the art side of the game. I haven&#8217;t done any pixel art in a while, and, since I&#8217;m planning to have portraits, It might take me long if I went with that.. and I&#8217;m not sure if I could do it, either. I\u00a0went for a kind of a low-res art style instead. I haven&#8217;t drawn anything in a while anyway; it might be fun, even though I&#8217;m bad at it. Somehow, it\u00a0worked surprisingly well, I think. I might have been very\u00a0slow and spent too much time on it though.\u00a0I&#8217;ve been pretty slow at everything so far. Oh well. Once I finished, I started importing and implementing them in the game.<\/p>\n <p>After a few hours of revisiting spaghetti code and adding things on them, I started writing the actual dialogues for the game&#8230; or at least I would&#8217;ve, but bugs on my dialogue system suddenly appeared out of nowhere. It was already late at night; I tried squashing them fast, but no, they kept coming! I even stayed up late, which I usually don&#8217;t do when game jamming. Nope,\u00a0it didn&#8217;t help either; there were still bugs, and I was\u00a0getting really frustrated and very sleepy. I figured I won&#8217;t make it in time, so I just switched to the jam, bid my friends who&#8217;re joining the compo good luck, and slept with all my frustration. \ud83d\ude1b<\/p>\n <p><strong>Day Three:<\/strong><\/p>\n <p>I was feeling a little down since I didn&#8217;t get to join in the compo, but oh well. I started fixing more bugs and wrote dialogues; Tons of them. I was panicking a little, thinking that I&#8217;ll feel really bad if I still didn&#8217;t get to finish this, even after switching to the jam. The dialogues got kind of rushed because of that. Even more bugs popped out as I wrote and tested the dialogues\u00a0in the game. I had to cut a lot of the dialogues that I planned, since time was running short. &#8220;This might end up being boring after all, but I&#8217;ll just expand on it later. I want to at least be able to submit something.&#8221;, I thought.<\/p>\n <p>After hours and hours of typing dialogue (some are.. cringe-worthy) and cutting some more content, It&#8217;s finally\u00a0done! I was debating with myself whether to try adding music to it or not, since I had no practice\u00a0and there&#8217;s only a few hours left. I decided to <a href=\"https:\/\/soundcloud.com\/onionblaze\/hitogochi\">at least\u00a0whip up a simple tune<\/a> for it. It kinda worked well, I think. I also made some decent clicking sound, good good, slapped those into the game, nice, that&#8217;s it, yeah!<\/p>\n <p>I started making builds for the game. After I made all those, I noticed bugs and mistakes, like the game UI not resizing on different resolutions. I kept switching from fixing those and rebuilding for a while. I was panicking, ahaha. Then after countless loops of doing those, I noticed the weird lag from the start. I wasn&#8217;t getting that in the editor, so why is that happening&#8211; nope, I&#8217;m tired,\u00a0I had to rebuild too many times, let&#8217;s just submit! &#8230;and off to bed I go.<\/p>\n <hr \/>\n <p>..and done! It went well for the most part. I made a thing! That&#8217;s cool. I&#8217;ll be adding tons\u00a0more story on it in the future, as I had fun making the art for this..<\/p>\n <p>*looks at pile of games waiting to be finished and\/or made*<\/p>\n <p>..maybe when I have the time. We&#8217;ll see.<\/p>\n <p>Thank you for reading\u00a0this far.\u00a0For those who entered, hope you had fun! \ud83d\ude00<\/p>","time":"September 5th, 2015 9:15 am","title":"Hitogochi \u2013 Post Mortem"}