Ld44 Overview
Now That I finished Ld44, I thought I'd take the time to write a small overview of how it went.

So what went well? * I really enjoyed making the art. * I managed to finish on time. * I kept the scope small enough to be manageable. * I managed to get most of the features I wanted.
But what went wrong? * I spent way too long on collision detection, as always. * I only got to making the map itself the last hour of the compo. * I got dragged into playing games half the first day.

What did I learn? * I really need to get my shit together when it comes to collision detection. * When making a platformer, make sure the environment makes sense for the gameplay. As it turns out it's hard to make good platforms on a street. * I'm bad at time management.

Overall I had a good time and can't wait for the next one. I'm really glad with how my game turned out and the level of feature completeness I reached. But I would've still liked to spend more time on the map, and the physics didn't really ever get perfected. I would also add a start menu, options, and such. I didn't have time to add music as I would've liked, but that could be a good thing seeing as I don't have a clue as to composing music.
Play the game, it's not very long: https://ldjam.com/events/ludum-dare/44/lost-coin