{"author_link":"\/users\/wizard","author_name":"Wizard","author_uid":"wizard","comments":[],"epoch":1556565866,"event":"LD44","format":"md","ldjam_node_id":153455,"likes":2,"metadata":{"p_key":"130825","p_author":"Wizard","p_authorkey":"1105961","p_urlkey":"347007","p_title":"Last minute woes.","p_cat":"LDJam ","p_event":"LD44","p_time":"1556565866","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1105961","us_name":"Wizard","us_username":"wizard","event_start":"1556236800","event_key":"75","event_name":"LD 44"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD44","removed_author":false},"_superparent":139254,"_trust":2,"author":105961,"body":"It's always the case, things coming down to the wire and the most complex system in the game decides to not work. I have been trying to get my Nav mesh surfaces to correctly generate for over 4 hours not and am just not getting anywhere with it. Instead I am just going to have to remove hostiles from the game and settle with what I have got. \n\nHopefully I can cobble together a semi-decent game with the bits i've got left but this needs to be a lesson for both project management and scope management.","comments":0,"created":"2019-04-29T19:21:21Z","files":[],"files-timestamp":0,"id":153455,"love":2,"love-timestamp":"2019-04-29T19:50:58Z","meta":[],"modified":"2019-04-29T19:50:58Z","name":"Last minute woes.","node-timestamp":"2019-04-29T19:24:26Z","parent":140620,"parents":[1,5,9,139254,140620],"path":"\/events\/ludum-dare\/44\/rift-seekers\/last-minute-woes","published":"2019-04-29T19:24:26Z","scope":"public","slug":"last-minute-woes","subsubtype":"","subtype":"","type":"post","version":450884},"node_metadata":{"n_key":"153455","n_urlkey":"347007","n_parent":"140620","n_path":"\/events\/ludum-dare\/44\/rift-seekers\/last-minute-woes","n_slug":"last-minute-woes","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"105961","n_created":"1556565681","n_modified":"1556567458","n_version":"450884","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/44\/rift-seekers\/last-minute-woes","text":"It's always the case, things coming down to the wire and the most complex system in the game decides to not work. I have been trying to get my Nav mesh surfaces to correctly generate for over 4 hours not and am just not getting anywhere with it. Instead I am just going to have to remove hostiles from the game and settle with what I have got. \n\nHopefully I can cobble together a semi-decent game with the bits i've got left but this needs to be a lesson for both project management and scope management.","title":"Last minute woes.","wayback_source":[]}