{"author_name":"Tselmek","cat":"LD #33","comments":[],"epoch":1441228980,"likes":3,"metadata":{"p_key":"13085","p_author":"Tselmek","p_authorkey":"48996","p_urlkey":"48336","p_title":"Oko Furia \u2013 postmortem","p_cat":"LD #33","p_event":"LD33","p_time":"1441228980","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"48996","us_name":"Tselmek","us_username":"\/author\/tselmek\/","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>Second Ludum Dare and first postmortem, let&#8217;s do this!<br \/>\n This Ludum Dare was one hell of a blast, can&#8217;t wait for LD34! \ud83d\ude00<br \/>\n If you haven&#8217;t got the chance to play our game, feel free to check it out\u00a0<a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-33\/?action=preview&amp;uid=48996\" target=\"_blank\">HERE<\/a>!<br \/>\n Last LD I set myself a goal that was to focus on player inputs and replayability (and feedbacks a bit), so feel free to tell me if I suceeded or not.<br \/>\n For the next LD, my goal will probably be to focus on a little bit more complex mechanics and level design.<\/p>\n <h2 style=\"text-align: justify\">= What went right =<\/h2>\n <ul>\n <li style=\"text-align: justify\"><strong>Scope:<\/strong>\u00a0Scoped small enough to polish the game a bit more and not to drop major features.<\/li>\n <li style=\"text-align: justify\"><strong>Audio:<\/strong> Mike Daw did a dang amazing job, the sound effects and soundtrack are pretty intense.<\/li>\n <li style=\"text-align: justify\"><strong>Idea and Design:<\/strong> I found the theme not really inspiring but thanks to Mike Daw&#8217;s ideas, we got something cool up and running pretty quickly.<\/li>\n <li style=\"text-align: justify\"><strong>Programming:<\/strong>\u00a0The base code didn&#8217;t take a billion years to make, so it was easier to polish and tweak the details afterwards.<\/li>\n <li style=\"text-align: justify\"><strong>Organisation:<\/strong> I was never too distracted from my main tasks until they were done, which is good because I&#8217;m very easily distr&#8211; oh, a butterfly!<\/li>\n <li style=\"text-align: justify\"><strong>Polish:<\/strong>\u00a0The name&#8217;s in polish, what do you want more? \ud83d\ude09<\/li>\n <\/ul>\n <h2 style=\"text-align: justify\">= What went <em>(entirely or slightly)<\/em> wrong =<\/h2>\n <ul>\n <li><strong>Dropped features:<\/strong>\u00a0We originally planned on adding little soldier dudes shooting at you and some blood explosion when they&#8217;d get eaten by the monster but it didn&#8217;t make the cut.<\/li>\n <li><strong>Art:<\/strong>\u00a0As i&#8217;m not an artist, I took quite a chunk of time to make the art assets and didn&#8217;t have time to polish everything on that side. The monster was supposed to have wings and body parts, along with animations; the bullets are just yellow squares; there&#8217;s no intro, title or game over screen.<\/li>\n <li><strong>Gamejolt leaderboard:<\/strong> Lost a bit of time trying to figure out gamejolt leaderboard but ended up giving up on the idea as it would be too long to implement.<\/li>\n <li><strong>Flappy Bird:<\/strong>\u00a0The game turned out to have a Flappy Bird feel to it which wasn&#8217;t intended at first as we were trying to have more of a Canabalt feel. In a sense, it&#8217;s not a bad thing as some of the feedbacks said that it was &#8220;Flappy Bird with a twist&#8221;.<\/li>\n <li><strong>Particles:<\/strong> I first thought I would mess around with GameMaker&#8217;s particle effects for explosions, fire, blood, smoke etc but like the Gamejolt leaderboard, I should&#8217;ve messed around with it before the LD., whoops.<\/li>\n <li><strong>Flap mechanic:<\/strong> The flapping mechanic seems to have felt a bit clunky to some of the players and I&#8217;ll agree that it does feel way better with thinner keyboard keys.<\/li>\n <\/ul>\n <p style=\"text-align: justify\">So here you go, overall I think this game is of a way better quality than <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&amp;uid=48996\" target=\"_blank\">my last entry<\/a>\u00a0(at least to me) and it sure does encourage\u00a0me to keep on entering game jams. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p style=\"text-align: justify\">Cheers jammers (if you&#8217;ve got the guts to read this whole thing)!<\/p>\n <p style=\"text-align: justify\">Tselmek\u00a0out!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/jam\/\" rel=\"tag\">jam<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld33\/\" rel=\"tag\">LD33<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"September 2nd, 2015 4:23 pm","title":"Oko Furia \u2013 postmortem"}