{"author_link":"\/users\/flaterectomy","author_name":"Flaterectomy","author_uid":"flaterectomy","comments":[],"epoch":1556584776,"event":"LD44","format":"md","ldjam_node_id":154086,"likes":4,"metadata":{"p_key":"131036","p_author":"Flaterectomy","p_authorkey":"1003398","p_urlkey":"347226","p_title":"Day #3 Necromarket is complete!","p_cat":"LDJam ","p_event":"LD44","p_time":"1556584776","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1003398","us_name":"Flaterectomy","us_username":"flaterectomy","event_start":"1556236800","event_key":"75","event_name":"LD 44"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD44","removed_author":false},"_superparent":139254,"_trust":15,"author":3398,"body":"&nbsp;\n![logo.png](\/\/\/raw\/64d\/z\/20aca.png)\n\nAnd as if barely any time passed, Day #3 has come to an end and **Necromarket** is complete. It could be *more* complete, perhaps, but this is the nature of gamejams. Looking at the difference between the finalized entry and yesterday's game, we made a **ton of progress** today. We actually have a story in the game now!\n\nI had to spend much of the day at work, but luckily @daanvanyperen managed to wrangle his schedule so he could really **throw down the polishing rag** and buff up our ga- ...yeah, perhaps it's way too late to talk in silly metaphors. :smile: \n\nGame is done! Play game here!\n\n## \ud83c\udfae [PLAY NECROMARKET HERE](https:\/\/ldjam.com\/events\/ludum-dare\/44\/necromarket) (HTML5)\n\n![screenshot.png](\/\/\/raw\/64d\/z\/22d4d.png)\n\nIf you read [yesterday's blog post](https:\/\/ldjam.com\/events\/ludum-dare\/44\/$140858\/necromarket-day-2-progress), you've seen me mentioning the **large chunk of time** I spent on **character animations**. Today I copied all of those and created **alternative animations** for when the player carries an item. This makes for about **208 character animation frames** in total. I swear, our next game is just going to feature a stationary block or something.\n\nOther than that @daanvanyperen had a **list of assets** for me to create when I got home from work, followed by a lot of **tweaking of existing sprites**, and @meatmachine slapped together a bunch more sound effects.\n\nAll in all, I am very happy, and **very** sleepy. \n\n## *Tomorrow we rate!*\n\n![Small Thumbs_footer_postld43.png](\/\/\/raw\/64d\/z\/20af5.png)","comments":0,"created":"2019-04-30T00:20:47Z","files":[],"files-timestamp":0,"id":154086,"love":4,"love-timestamp":"2019-05-03T13:46:45Z","meta":[],"modified":"2019-05-03T13:46:45Z","name":"Day #3 Necromarket is complete!","node-timestamp":"2019-04-30T00:39:36Z","parent":140858,"parents":[1,5,9,139254,140858],"path":"\/events\/ludum-dare\/44\/necromarket\/day-3-necromarket-is-complete","published":"2019-04-30T00:39:36Z","scope":"public","slug":"day-3-necromarket-is-complete","subsubtype":"","subtype":"","type":"post","version":456300},"node_metadata":{"n_key":"154086","n_urlkey":"347226","n_parent":"140858","n_path":"\/events\/ludum-dare\/44\/necromarket\/day-3-necromarket-is-complete","n_slug":"day-3-necromarket-is-complete","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"3398","n_created":"1556583647","n_modified":"1556891205","n_version":"456300","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/44\/necromarket\/day-3-necromarket-is-complete","text":"&nbsp;\n![logo.png](\/\/\/raw\/64d\/z\/20aca.png)\n\nAnd as if barely any time passed, Day #3 has come to an end and **Necromarket** is complete. It could be *more* complete, perhaps, but this is the nature of gamejams. Looking at the difference between the finalized entry and yesterday's game, we made a **ton of progress** today. We actually have a story in the game now!\n\nI had to spend much of the day at work, but luckily @daanvanyperen managed to wrangle his schedule so he could really **throw down the polishing rag** and buff up our ga- ...yeah, perhaps it's way too late to talk in silly metaphors. :smile: \n\nGame is done! Play game here!\n\n## \ud83c\udfae [PLAY NECROMARKET HERE](https:\/\/ldjam.com\/events\/ludum-dare\/44\/necromarket) (HTML5)\n\n![screenshot.png](\/\/\/raw\/64d\/z\/22d4d.png)\n\nIf you read [yesterday's blog post](https:\/\/ldjam.com\/events\/ludum-dare\/44\/$140858\/necromarket-day-2-progress), you've seen me mentioning the **large chunk of time** I spent on **character animations**. Today I copied all of those and created **alternative animations** for when the player carries an item. This makes for about **208 character animation frames** in total. I swear, our next game is just going to feature a stationary block or something.\n\nOther than that @daanvanyperen had a **list of assets** for me to create when I got home from work, followed by a lot of **tweaking of existing sprites**, and @meatmachine slapped together a bunch more sound effects.\n\nAll in all, I am very happy, and **very** sleepy. \n\n## *Tomorrow we rate!*\n\n![Small Thumbs_footer_postld43.png](\/\/\/raw\/64d\/z\/20af5.png)","title":"Day #3 Necromarket is complete!","wayback_source":[]}