{"author_link":"\/users\/jon-griffon","author_name":"Jon Griffon","author_uid":"jon-griffon","comments":[],"epoch":1556589872,"event":"LD44","format":"md","ldjam_node_id":154460,"likes":0,"metadata":{"p_key":"131142","p_author":"Jon Griffon","p_authorkey":"1139358","p_urlkey":"347334","p_title":"Post Mortem","p_cat":"LDJam ","p_event":"LD44","p_time":"1556589872","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1139358","us_name":"Jon Griffon","us_username":"jon-griffon","event_start":"1556236800","event_key":"75","event_name":"LD 44"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD44","removed_author":false},"_superparent":139254,"_trust":1,"author":139358,"body":"I only spent _24 working hours_ in this title, which had a pretty significant impact on what I could do.\n\nI had an absolute maximum available hours of _48--56__. This made my efficiency around _42.9%-51.3%_\nOof!\n\n_Things I got done:_\n\n*Made something playable!\n*Made all assets\n*Actually got some music done\n*Did some nifty programming stuff\n*Finished the intro level __and__ the title screen!\n\n_Things I didn't get in:_\n\n*The story and level outline I had for the game (https:\/\/drive.google.com\/drive\/folders\/1HbN3XMVaBh1pc7ma8Jb72stW357izyon)\n*New animations or sprites\n*Full music complement (I only spent 20 minutes writing the one piano piece I got in)\n*Full debug and polish of intro level\n*Showcase the sacrifice mechanic\n\nI had this whole neat mechanic where you can sacrifice a life for more money...which you use to save...lives. \n\nI'll go ahead and spend a week or so finishing what I wanted to do. It'll be good for me to see _how many hours_ it would've taken. Was it _feasible_ to work through my full plan? Was it not?\n\nAlso, I _learned __a ton___ through this process. It's __unbelievable__ how many little things I hadn't done before and had to learn. I takes _way_ too long to animate tutorials and set up triggers for it. Wow. A full normal level would take less time.\n\nI programmed a lot of object behaviours and procedural stuff that didn't get seen in this build. Because I only got the intro level in. My test level had all the elements. At least there're some particle effects! :stuck_out_tongue: \n\nAll in all. Wonderful experience.","comments":0,"created":"2019-04-30T01:47:28Z","files":[],"files-timestamp":0,"id":154460,"love":0,"meta":[],"modified":"2019-04-30T02:04:32Z","name":"Post Mortem","node-timestamp":"2019-04-30T02:04:32Z","parent":139359,"parents":[1,5,9,139254,139359],"path":"\/events\/ludum-dare\/44\/into-the-light\/post-mortem","published":"2019-04-30T02:04:32Z","scope":"public","slug":"post-mortem","subsubtype":"","subtype":"","type":"post","version":460503},"node_metadata":{"n_key":"154460","n_urlkey":"347334","n_parent":"139359","n_path":"\/events\/ludum-dare\/44\/into-the-light\/post-mortem","n_slug":"post-mortem","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"139358","n_created":"1556588848","n_modified":"1556589872","n_version":"460503","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/44\/into-the-light\/post-mortem","text":"I only spent _24 working hours_ in this title, which had a pretty significant impact on what I could do.\n\nI had an absolute maximum available hours of _48--56__. This made my efficiency around _42.9%-51.3%_\nOof!\n\n_Things I got done:_\n\n*Made something playable!\n*Made all assets\n*Actually got some music done\n*Did some nifty programming stuff\n*Finished the intro level __and__ the title screen!\n\n_Things I didn't get in:_\n\n*The story and level outline I had for the game (https:\/\/drive.google.com\/drive\/folders\/1HbN3XMVaBh1pc7ma8Jb72stW357izyon)\n*New animations or sprites\n*Full music complement (I only spent 20 minutes writing the one piano piece I got in)\n*Full debug and polish of intro level\n*Showcase the sacrifice mechanic\n\nI had this whole neat mechanic where you can sacrifice a life for more money...which you use to save...lives. \n\nI'll go ahead and spend a week or so finishing what I wanted to do. It'll be good for me to see _how many hours_ it would've taken. Was it _feasible_ to work through my full plan? Was it not?\n\nAlso, I _learned __a ton___ through this process. It's __unbelievable__ how many little things I hadn't done before and had to learn. I takes _way_ too long to animate tutorials and set up triggers for it. Wow. A full normal level would take less time.\n\nI programmed a lot of object behaviours and procedural stuff that didn't get seen in this build. Because I only got the intro level in. My test level had all the elements. At least there're some particle effects! :stuck_out_tongue: \n\nAll in all. Wonderful experience.","title":"Post Mortem","wayback_source":[]}