BIG BAD WOLF Post-jam version Update 1
If you’ve played my game, I wanted to let you know that I’ve updated it with some new fancy stuff. If you haven’t, now is a good time! 
What is new:
- 4 new levels at the start of the game, which serve the purpose of teaching how to play
- Better interface
- Score screen at the end of each level
- Rebalanced some levels
What I’m working on next:
- Slow motion. Not sure yet when to activate it? When the explosion is huge? semi-randomly? You can watch it in action below
- Do the game need a menu? Not sure but I’m thinking about it
- I’ll try and make a new level every day and add them in the weekend
- Remove boring levels
If you have an opinion of what’s missing to the game, please tell me in the comments (or in the game page), or on twitter at @allinlabs
Comments
Denis347
01. Sep 2015 · 12:01 UTC
Hey. I just wanted to ask, if there’s any chance you could share your unity project of this awesome game. It seems like I (or other Unity beginners or even advanced users) could learn a lot from this one, since it looks like a very polished and fun game.
08. Jan 2019 · 19:19 UTC