{"author_name":"JangoBrick","cat":"LD #33","comments":[],"epoch":1441057020,"likes":3,"metadata":{"p_key":"13124","p_author":"JangoBrick","p_authorkey":"34054","p_urlkey":"48375","p_title":"Post Mortem","p_cat":"LD #33","p_event":"LD33","p_time":"1441057020","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"34054","us_name":"JangoBrick","us_username":"jangobrick","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>So Ludum Dare #33 lies behind us now, and I take the chance to write a quick follow-up of how this all turned out for me.<\/p>\n <p>There is also a <a href=\"https:\/\/youtu.be\/z9r-LqZfh_E\">timelapse video<\/a> of <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-33\/?action=preview&amp;uid=34054\">Virus<\/a>&#8216; development:<\/p>\n <p><iframe width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/z9r-LqZfh_E?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <h3>The Preparation<\/h3>\n <p>I didn&#8217;t prepare much this time. No basic games to get back into the whole process, not many commits to <a href=\"https:\/\/github.com\/JangoBrick\/JangoDare\">my engine<\/a>.<br \/>\n What was important though was that I made a list of ideas for the 20 final themes, which helped me a lot in getting creative and was quite a bit of fun, too.<\/p>\n <h3>The First Night<\/h3>\n <p>I forgot to commit final but crucial changes to my engine, which I consider would be cheating since then I would be the only one with access to that code. I noticed my mistake very late, and after documenting and committing everything there were only about two hours of sleep left.<\/p>\n <p>When I woke up and started Eclipse as well as my timelapse software, I noticed the latter didn&#8217;t really work. Everything looked JPEG-ish, even though I had set it to PNG. I spent the last seven minutes before the theme announcement quickly building my own timelapse script, just to realize the original software did work correctly&#8230; Anyway.<\/p>\n <p>I was not happy with &#8220;You Are The Monster&#8221;. Not at all. I mean, I knew that the chance for it was high, but still. I ended up making my biggest mistake, not sticking to the idea I had prepared beforehand. I wanted to do something atmospheric, something calm, like flying a bird. There was my idea \u2013 you play an eagle, which looks friendly at first glance, but for something like a mouse an eagle is quite the monster.<\/p>\n <p>I built awesome flying mechanics (really, they deserve to be called &#8220;awesome&#8221;), made the textures, and put it all together into a lovely little eagle. It would even sit down when you flew it to the ground!<br \/>\n Unfortunately, after spending around six hours on that, I had no idea what to do with it.<\/p>\n <p><img class=\"alignnone size-large wp-image-496315\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/ld33_eagle-550x242.png\" alt=\"My eagle\" width=\"550\" height=\"242\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/ld33_eagle-300x132.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/ld33_eagle-550x242.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/ld33_eagle.png 1544w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/p>\n <p>After sleeping a little, 14 hours in, I gave up. Back to my original idea: playing as a virus that infects all of humanity.<\/p>\n <h3>Starting Over<\/h3>\n <p>Progress came fast, since I had mostly the whole thing in mind from the start. In just a few hours, the basics were already done, although it was still far from a game.<br \/>\n In the evening that day, I took a break from coding and started with:<\/p>\n <h3>The Music<\/h3>\n <p>I am bad at making music, there&#8217;s no doubt about it. Partly because of my missing experience, I guess \u2013 this was the second time I ever made something for real.<br \/>\n It isn&#8217;t what you&#8217;d expect when you think of the word &#8220;music&#8221;, it&#8217;s rather some disturbed synthesizer sounds with a heavy focus on drums. Those are the only two things I am not <em>that<\/em> bad at. It turned out OK.<\/p>\n <p>Want to listen to it? <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-33\/?action=preview&amp;uid=34054\">Play my game!<\/a><\/p>\n <h3>Making It A Game<\/h3>\n <p>After tuning the music to my satisfaction, I added the progress minimap, tweaked the gameplay and added the main opponent: vaccine production.<\/p>\n <p>I also changed the background to a non-static one, with a pseudo perspective on the houses. Very proud of that!<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/ld33_final.gif\"><img class=\"alignnone wp-image-496355 \" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/ld33_final.gif\" alt=\"Final look at Virus\" width=\"523\" height=\"294\" \/><\/a><\/p>\n <h3>Voice Acting<\/h3>\n <p>I appear to be surprisingly good at voice acting. It was my first time to ever narrate <em>anything<\/em>, and I only did one single recording, but it turned out very well!<br \/>\n One hour of effects work to make it sound like some highly-disturbed walkie-talkie transmission, and suddenly my game got a lot better.<\/p>\n <h3>Testing &amp; Fine Tuning<\/h3>\n <p>Obviously, when you have played such a simple game for a few hours, you get really good at it. That is a problem, because as the developer, you have had to play it over and over again, which means you don&#8217;t know how hard or easy it is for someone starting from the beginning. That is where I got other people involved, basically just playing the game and reporting back how it worked for them.<br \/>\n Then followed lots of fine tuning, since the game turned out a lot harder than I had thought.<\/p>\n <p>After one of them managed to win, I called it a success and submitted my game.<\/p>\n <h3>My Overall Experience<\/h3>\n <p>This Ludum Dare was absolutely great. I had a bad start, but after that, everything went very smoothly and I am happy with the outcome.<\/p>\n <p>The way I did it this time appears to be how I should always handle game jams in the future. Giving everything you have drains a lot of energy, and you lose more than you gain. If you do this in a more relaxed way, you are not exhausted and get to do more.<\/p>\n <ul>\n <li>If you haven&#8217;t yet, you can view my entry here: <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-33\/?action=preview&amp;uid=34054\">Virus<\/a><\/li>\n <li>The development is available on YouTube, sped up to just over 5 minutes: <a href=\"https:\/\/youtu.be\/z9r-LqZfh_E\">Timelapse<\/a><\/li>\n <li>And please vote <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":-)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/li>\n <\/ul>\n <p>Thanks for reading,<br \/>\n JangoBrick<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/animated-gif\/\" rel=\"tag\">animated gif<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/compo\/\" rel=\"tag\">compo<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/java\/\" rel=\"tag\">java<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld33\/\" rel=\"tag\">LD33<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/timelapse\/\" rel=\"tag\">timelapse<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/virus\/\" rel=\"tag\">virus<\/a><\/p>","time":"August 31st, 2015 4:37 pm","title":"Post Mortem"}