‘Not Enough Souls’ Post Mortem and Bugfixed Version!

First off, The Bug Fixed/Post Compo Version
NES

Gamejolt or Itch.io

Now, the Post-Mortem

Originally, about a week before the start of Ludum Dare was when I decided 100% on making a game this time around. I aim to every single Ludum Dare, but can only ever push myself into finishing the game through a tremendous amount of effort. Originally I was detoured from this jam thinking that I was going to have to work alone in the solo competition, but a bit before the start of the jam is when ??? (The same artist I worked with on my Ludum Dare 33 gane)decided to join forces once again to complete a game.

Fast forward to the start of the competition, and things already start off a bit unfortunate since I was not around for the theme announcement or for about an hour afterwards. When I returned though is when things really began. Our original game concept was simply an anti-platformer of sorts where things that would traditionally be helpful would harm you and things that would normally harm you would help you.
It changed so drastically do to a miscommunication error (the game needed some kind of unique mechanic to it), and ???’s going to sleep right after I returned. By the time he woke up enough work had been done that it wasn’t worth changing to a different idea.

For all of day 1, the game seemed pretty hopeless with the only real attacking mechanic being a very long lock on air attack. Not a lot of art or deep thought came out of that day, but a lot of the base engine was there by the time I woke up on day 2.

On day 2 I started to get a lot more of the enemies and structure in, and added in the mele combat system. This, as well as a drastic speedup is what really made the game go from terrible to awesome in my opinion. Kaz also started to grow quite fond of the game. By the end of Day 2 majority of art was done, all mechanics, and all enemies.

Day 3 was just the polish and finalize day. I worked out the waves (which I’m terribly sorry I messed up so bad), the menu (which I’m terribly sorry I messed up so bad), and the sounds (which I’m terribly sorry I didn’t have time for music).

And just like that, through all of the stress, I had completed another Ludum Dare(with help from ??? of course).  I can’t lie and say that  it went perfectly smooth or that I was 100% happy with the final product, but I do think that to date it is one of my funnest games, and definitely worth checking out!

Shameless Plug To Play And Vote On The LD Version
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Additional Screenshots

Gamejolt Screenshot2

Gamejolt Screenshot4