The Kraken – Post Mortem

Starting almost a day late, I suddenly had a fun idea for a game that would fit the theme just right: Playing a giant Kraken in the ocean, destroying passing boats!

The KrakenPlay the game

I instantly knew how I wanted it to look, but just like my last entry, it really took me out of my comfort zone – which is risky for such a short amount of time, but also makes it much more interesting for me personally.

The good parts:

  • I’ve made some pixel-art before, but never did I create such large sprites. I also wanted to recreate a somewhat Game Boy Advance looking style. In the end, I’m really satisfied with the looks.
  • I was already familiar with the tools I used, so development itself was pretty straightforward, without any unexpected technical difficulties.
  • I started with the graphics first, so even until the very last hours, I was unsure if I could even get a playable version of this done. I did!

The bad parts:

  • I started with the graphics first. While I knew how I wanted the game to look, I only had a vague idea of how it would actually play. Originally, I had some multi-sprite tentacles in mind, that you would fling at the boats with your cursor, but I was really unsure if I could get that implemented within time. Long story short: I couldn’t. With literally 4 hours left before the deadline, I had to get the most basic gameplay in as possible.
  • No sound effects.

Conclusion:

When trying multiple new things at the same time, it can be hard to determine how much time each segment will take, and sometimes compromises need to be made. And even if I’m not exactly satisfied with the gameplay, it was still a fun little project that taught me a lot. Also, being part of the community by chatting, or just watching other people developing is always super enjoyable.

So I hope you had a good time, and take a minute to check out my game – And make sure to comment, so I can play your game as well :)