{"author_name":"g_o","cat":"LD #33","comments":[],"epoch":1441015980,"likes":2,"metadata":{"p_key":"13141","p_author":"g_o","p_authorkey":"24655","p_urlkey":"48393","p_title":"Post-Compo? (or Mortem? What\u2019s up with the latin here XD )","p_cat":"LD #33","p_event":"LD33","p_time":"1441015980","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"24655","us_name":"g_o","us_username":"g_o","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>Well, first thing first how do you do a post-mortem on your own?<\/p>\n <p>Hmmmm&#8230;<\/p>\n <p>Second thing is &#8211; how do you do a post mortem to a short game as mine?<\/p>\n <p>I think I still have lessons to share though so &#8230; call it the <em>irrumabo<\/em> you want!<\/p>\n <hr \/>\n <p>&nbsp;<\/p>\n <p><strong>How To Begin<\/strong><\/p>\n <p>Well, try anything! Just make something! How I usually begin, and how I began this LD is like that:<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/20150831_122631_resized.jpg\"><img class=\" wp-image-498385 aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/20150831_122631_resized-300x169.jpg\" alt=\"20150831_122631_resized\" width=\"382\" height=\"215\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/20150831_122631_resized-300x169.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/20150831_122631_resized-550x309.jpg 550w\" sizes=\"(max-width: 382px) 100vw, 382px\" \/><\/a><\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/20150831_121406_resized-e1441016078517.jpg\"><img class=\"wp-image-498384 aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/20150831_121406_resized-550x309.jpg\" alt=\"\" width=\"490\" height=\"275\" \/><img class=\"aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/479518\/24655-shot0-1440378470.png\" alt=\"\" width=\"491\" height=\"308\" \/><\/a><\/p>\n <p style=\"text-align: center\"><em>Plan vs Result &#8211; Close enough<\/em><\/p>\n <p>Write any idea! Even silly ones! It might turn upside down!<\/p>\n <p>For example &#8211; I wrote &#8220;Anti-cheering&#8221;. This is of course a maybe wierd maybe dumbest idea ever &#8211; A game about getting down on the player (the computer). Next I wrote 3D Pacman. Sounds good at first and than you realize all pacman monster do is following the player hoping to touch it. Not that intereseting.\u00a0<span style=\"text-decoration: underline\">Key rule: Never make the player do something you (the programmer) can do yourself. <\/span>If you can make the character pathfollow pacman, unless you add some punch this isn&#8217;t a game, this just sucks. Among other ideas were &#8220;Clumsy Situations&#8221; which apperantely was taken so I&#8217;m happy I didn&#8217;t use this. The wierdest thing was &#8220;getting hit or acting cute or nerdy gets you points&#8221;. OK what? XD<\/p>\n <p>Okay maybe not EVERY idea is good, but bad ideas can turn into things later &#8211; for example the anti-cheering became a mocking laughter in the beginning of each level, to help the mood. <span style=\"text-decoration: underline\">Try to use the ideas even if you won&#8217;t make the game around them! You spent time thinking about them, so use that effort!<\/span><\/p>\n <p><strong>Know Your Tools<\/strong><\/p>\n <p>My claim this LD was that I can accomplish making a game with a tool I don&#8217;t know. I took two-three days to study it and that&#8217;s it. Finito. Ut &#8216;eam.<\/p>\n <p>Making it worse I chose Blender Game Engine &#8211; a very unconventional, undocumented annoying engine which has all the tools just hidden in its core offering no help getting them. Unpolished, lacking simple and trivial operations like making a copy of an object to another scene without loosing it&#8217;s logic. Indeed very annoying stuff, and I&#8217;m not talking about the bugs, crashes and BSODs yet.<\/p>\n <p>My point is &#8211; get to know your tools a little more than three days since this means you practiced less than the time of one LD to prepare to LD. If the keynote this year wasn&#8217;t clear &#8211; KNOW YOU TOOLS!<\/p>\n <p><strong>Sleep Before-hand<\/strong><\/p>\n <p>Beacuse tiredness is never good at LD. It&#8217;s better sleeping than writing buggy code or having struggle to concentrate.<\/p>\n <p><strong>Do DARE, but Don&#8217;t Get TOO Ambitious<\/strong><\/p>\n <p>There&#8217;s always a cost. In my case &#8211; I was making a simple AI using the tools blender gave me but even with the help of an engine &#8211; getting to do an AI that have over the game two different weapons with different mechanics, having him following coins, \u00a0aiming at you and retreating when you&#8217;re too close is kinda a long thing to do when it&#8217;s basically my first time making an animated 3D character, and don&#8217;t forget you have to texture all those. This gave me though LOTS of mechanics to play with but don&#8217;t forget &#8211; there&#8217;s always a cost (as I stated in the beginning of this paragraph). In my case it was the length &#8211; lots of gameplay but merely 6 levels. It made the game basically a prototype of something that could have more levels, and it might make you lose some points.<\/p>\n <p><strong>The Good: Learn, Enjoy &amp; Make a Game You&#8217;re Proud of<\/strong><\/p>\n <p>Oh I surely learned a lot. I DARED this Ludum Dare, even though it had its cost I&#8217;m pretty proud of the amount of gameplay I achieved in 48 hours, knowing this is my first time making a game with this tool.<\/p>\n <p>I think the game is pretty fun once you get the goal and controls\u00a0&#8211; it&#8217;s a puzzle platformer based on color-mechanics correlation. Obviously you&#8217;re told nothing in the beginning about this but Shhhh keep it a secret! The players need to figure stuff for themselves and I think that this is one aspect I might actually done right. <span style=\"text-decoration: underline\"><em>Making a vague beginning might draw some people in!<\/em><\/span><em>\u00a0<\/em>Not too vague though cause then you&#8217;re just making &#8217;em all go away!<\/p>\n <hr \/>\n <p>&nbsp;<\/p>\n <p><strong>Playing My Entry\u00a0<\/strong><\/p>\n <p>We all know that&#8217;s why we actually make this thing &#8211; shmeless advertising. But I hopefully shared with you my lessons and also explained myself &#8211; why the game came out so short.<\/p>\n <p>A mini-game, A prototype, call it whatever you want. I had an idea in mind and even though I procrastinated I actually managed to transfer it into something playable!<\/p>\n <p>So.. it was all worth it =]<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-33\/?action=preview&amp;uid=24655\">&gt;Play &#8220;Being a Video Game Monster&#8221;&lt;<\/a><\/p>\n <p>&nbsp;<\/p>","time":"August 31st, 2015 5:13 am","title":"Post-Compo? (or Mortem? What\u2019s up with the latin here XD )"}