Monster Living in a Cave Terrorizes Nearby Village! Post-compo version
Finally finished cleaning up the mess I made when first making the end turn logic. Now it’s much more accurate and readable and adding or changing actions isn’t a huge pain any more, as a result I could make most of the actions more varied and unique.
Also added 2 new enemies to the game and made dying more interesting(it just sent you back to title but now it tells you what the humans find after killing you).
Next I think I’ll make it so that you level up(gain maybe 10 health and pick action to improve or something) by eating more enemies without resting than you have so far.
After that I’ll probably try to do AI, I have no idea but I think making it evaluate each of the 120 options it has each turn should be a reasonable way to do it, if it is I could see if I can make it compare some of them to your options though I think that could slow it down a lot if I’m not careful.
