{"author_link":"\/users\/deprecat","author_name":"Deprecat","author_uid":"deprecat","comments":[],"epoch":1556677049,"event":"LD44","format":"md","ldjam_node_id":155364,"likes":7,"metadata":{"p_key":"131600","p_author":"Deprecat","p_authorkey":"1079862","p_urlkey":"347794","p_title":"Arm & a Leg - Behind the Scenes","p_cat":"LDJam ","p_event":"LD44","p_time":"1556677049","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":"1079862","us_name":"Deprecat","us_username":"deprecat","event_start":"1556236800","event_key":"75","event_name":"LD 44"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD44","removed_author":false},"_superparent":139254,"_trust":6,"author":79862,"body":"## [Play Arm & a Leg for Windows!](https:\/\/ldjam.com\/events\/ludum-dare\/44\/arm-a-leg)\n\n\nSo going into this, I had no idea what I was going to do with this theme. I jotted down some ideas on a white board and picked the one I hated the least. I like to paper prototype things, so I brought out the sticky notes\n\n![Untitled.png](\/\/\/raw\/6f7\/31\/z\/23fd9.png)\n\n\nI originally was considering having a human main character, but I decided to go for robots instead. While I'm not opposed to gore, I wanted to be able to share this game with my co-workers and thought it was best to keep things....not bloody. Robots seemed like a safe way to play with the idea.\n\nOnce I felt good about it, I got started designing the main character. I started pretty generic **and had some fun with it**\n\n![D5Kf_gzW4AEgQ7g.png](\/\/\/raw\/6f7\/31\/z\/23fde.png)\n\n\nThis felt too generic, and not as cute as I would like. I played with the colors and shaped for a while until I came to a design I liked. **I then animated 16 versions of this bot based on what parts the user sold.** That definitely freaked me out when I realized just how much animation I would need to do to pull this off.\n\n![LD44-Walk-2_1.gif](\/\/\/raw\/6f7\/31\/z\/23fdf.gif)\n_Here is a little dance I accidentally animated_\n\n\nAfter that came the merchant and the enemy bots. The little scavenger bots are honestly my favorite and at this point I was super motivated to keep going (Albeit worried as hell that I bit off more than I could chew)\n\n![enemies_1.gif](\/\/\/raw\/6f7\/31\/z\/23fe2.gif)\n\n\nLooking to my original post-it doodles, I created a shop menu that both allowed the player to buy\/sell parts for their bot, as well as give immediate feedback on what that choice means (something I struggled with early as a developer)\n\n![buysell.gif](\/\/\/raw\/6f7\/31\/z\/2401c.gif)\n\n\nThe combat was the hardest part for me, as I typically avoid making games that rely on combat. But it just felt like the natural direction for the game, and I just loved my little stab-bots so much I knew it would work out in the end\n\n![2019-04-30-19-26-54.gif](\/\/\/raw\/6f7\/31\/z\/24017.gif)\n\nI'm really happy with what I was able to accomplish and I can't wait for the next one!\n","comments":0,"created":"2019-05-01T00:39:21Z","files":[],"files-timestamp":0,"id":155364,"love":7,"love-timestamp":"2019-05-01T03:08:32Z","meta":[],"modified":"2019-05-01T03:08:32Z","name":"Arm & a Leg - Behind the Scenes","node-timestamp":"2019-05-01T02:18:05Z","parent":141364,"parents":[1,5,9,139254,141364],"path":"\/events\/ludum-dare\/44\/arm-a-leg\/arm-a-leg-behind-the-scenes","published":"2019-05-01T02:17:29Z","scope":"public","slug":"arm-a-leg-behind-the-scenes","subsubtype":"","subtype":"","type":"post","version":466261},"node_metadata":{"n_key":"155364","n_urlkey":"347794","n_parent":"141364","n_path":"\/events\/ludum-dare\/44\/arm-a-leg\/arm-a-leg-behind-the-scenes","n_slug":"arm-a-leg-behind-the-scenes","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"79862","n_created":"1556671161","n_modified":"1556680112","n_version":"466261","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/44\/arm-a-leg\/arm-a-leg-behind-the-scenes","text":"## [Play Arm & a Leg for Windows!](https:\/\/ldjam.com\/events\/ludum-dare\/44\/arm-a-leg)\n\n\nSo going into this, I had no idea what I was going to do with this theme. I jotted down some ideas on a white board and picked the one I hated the least. I like to paper prototype things, so I brought out the sticky notes\n\n![Untitled.png](\/\/\/raw\/6f7\/31\/z\/23fd9.png)\n\n\nI originally was considering having a human main character, but I decided to go for robots instead. While I'm not opposed to gore, I wanted to be able to share this game with my co-workers and thought it was best to keep things....not bloody. Robots seemed like a safe way to play with the idea.\n\nOnce I felt good about it, I got started designing the main character. I started pretty generic **and had some fun with it**\n\n![D5Kf_gzW4AEgQ7g.png](\/\/\/raw\/6f7\/31\/z\/23fde.png)\n\n\nThis felt too generic, and not as cute as I would like. I played with the colors and shaped for a while until I came to a design I liked. **I then animated 16 versions of this bot based on what parts the user sold.** That definitely freaked me out when I realized just how much animation I would need to do to pull this off.\n\n![LD44-Walk-2_1.gif](\/\/\/raw\/6f7\/31\/z\/23fdf.gif)\n_Here is a little dance I accidentally animated_\n\n\nAfter that came the merchant and the enemy bots. The little scavenger bots are honestly my favorite and at this point I was super motivated to keep going (Albeit worried as hell that I bit off more than I could chew)\n\n![enemies_1.gif](\/\/\/raw\/6f7\/31\/z\/23fe2.gif)\n\n\nLooking to my original post-it doodles, I created a shop menu that both allowed the player to buy\/sell parts for their bot, as well as give immediate feedback on what that choice means (something I struggled with early as a developer)\n\n![buysell.gif](\/\/\/raw\/6f7\/31\/z\/2401c.gif)\n\n\nThe combat was the hardest part for me, as I typically avoid making games that rely on combat. But it just felt like the natural direction for the game, and I just loved my little stab-bots so much I knew it would work out in the end\n\n![2019-04-30-19-26-54.gif](\/\/\/raw\/6f7\/31\/z\/24017.gif)\n\nI'm really happy with what I was able to accomplish and I can't wait for the next one!\n","title":"Arm & a Leg - Behind the Scenes","wayback_source":[]}