{"author_link":"\/users\/jayometric","author_name":"Jayometric","author_uid":"jayometric","comments":[],"epoch":1556725268,"event":"LD44","format":"md","ldjam_node_id":155632,"likes":1,"metadata":{"p_key":"131756","p_author":"Jayometric","p_authorkey":"1143777","p_urlkey":"347950","p_title":"Game Difficulty or feature? WebGL Build up!","p_cat":"LDJam ","p_event":"LD44","p_time":"1556725268","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1143777","us_name":"Jayometric","us_username":"jayometric","event_start":"1556236800","event_key":"75","event_name":"LD 44"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD44","removed_author":false},"_superparent":139254,"_trust":2,"author":143777,"body":"There's this fine line I walked during development on whether the game was too unforgiving\/difficult. I knew all the right answers so finding the balance was a guessing game without feedback. After some feedback I adjusted the amount of soul credits you lose for wrong choices in the WebGL build! The windows and mac downloads are unchanged.\nYes, the decision for whether a person should go to heaven or hell is arbitrary! Almost all of them were made at 2am! \nThanks for all the feedback so far! I definitely see making small changes to this to make the overall experience better!\nCheck it out here: https:\/\/ldjam.com\/events\/ludum-dare\/44\/your-life-my-currency","comments":1,"comments-timestamp":"2019-05-01T15:52:35Z","created":"2019-05-01T15:36:48Z","files":[],"files-timestamp":0,"id":155632,"love":1,"love-timestamp":"2019-05-01T15:51:20Z","meta":[],"modified":"2019-05-01T15:52:35Z","name":"Game Difficulty or feature? WebGL Build up!","node-timestamp":"2019-05-01T15:41:08Z","parent":144025,"parents":[1,5,9,139254,144025],"path":"\/events\/ludum-dare\/44\/your-life-my-currency\/game-difficulty-or-feature-webgl-build-up","published":"2019-05-01T15:41:08Z","scope":"public","slug":"game-difficulty-or-feature-webgl-build-up","subsubtype":"","subtype":"","type":"post","version":467592},"node_metadata":{"n_key":"155632","n_urlkey":"347950","n_parent":"144025","n_path":"\/events\/ludum-dare\/44\/your-life-my-currency\/game-difficulty-or-feature-webgl-build-up","n_slug":"game-difficulty-or-feature-webgl","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"143777","n_created":"1556725008","n_modified":"1556725955","n_version":"467592","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/44\/your-life-my-currency\/game-difficulty-or-feature-webgl-build-up","text":"There's this fine line I walked during development on whether the game was too unforgiving\/difficult. I knew all the right answers so finding the balance was a guessing game without feedback. After some feedback I adjusted the amount of soul credits you lose for wrong choices in the WebGL build! The windows and mac downloads are unchanged.\nYes, the decision for whether a person should go to heaven or hell is arbitrary! Almost all of them were made at 2am! \nThanks for all the feedback so far! I definitely see making small changes to this to make the overall experience better!\nCheck it out here: https:\/\/ldjam.com\/events\/ludum-dare\/44\/your-life-my-currency","title":"Game Difficulty or feature? WebGL Build up!","wayback_source":[]}