{"author_link":"\/users\/palsina","author_name":"palsina","author_uid":"palsina","comments":[],"epoch":1556731042,"event":"LD44","format":"md","ldjam_node_id":155676,"likes":16,"metadata":{"p_key":"131787","p_author":"palsina","p_authorkey":"1091584","p_urlkey":"347981","p_title":"Programmer Art","p_cat":"LDJam ","p_event":"LD44","p_time":"1556731042","p_likes":"16","p_comments":"0","p_status":"WAYBACK","us_key":"1091584","us_name":"palsina","us_username":"palsina","event_start":"1556236800","event_key":"75","event_name":"LD 44"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD44","removed_author":false},"_superparent":139254,"_trust":3,"author":91584,"body":" Being a coder creating art for my prototypes has always been difficult, so many ideas I ended up discarding because I knew I couldn't create art decent enough if I couldn't find anyone to help. So I've been practicing for a while now and wanted to challenge myself in this Jam. I'm happy with the result but I'm so slow that I couldn't finish in time for the Compo and I submitted for the Jam.\n  The game is missing a few crucial things that would make the story easier to understand, as well as a few planned extra enemies and a lot of polishing, but I'll be happy if you all can try it.\n![samurai_forest.gif](\/\/\/raw\/0c5\/61\/z\/242d2.gif)\n![samurai_duel.gif](\/\/\/raw\/0c5\/61\/z\/242d3.gif)\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/44\/cursed-samurai","comments":12,"comments-timestamp":"2022-06-17T09:33:33Z","created":"2019-05-01T17:04:11Z","files":[],"files-timestamp":0,"id":155676,"love":16,"love-timestamp":"2021-01-24T00:55:26Z","meta":[],"modified":"2022-06-17T09:33:33Z","name":"Programmer Art","node-timestamp":"2019-05-01T17:17:22Z","parent":151171,"parents":[1,5,9,139254,151171],"path":"\/events\/ludum-dare\/44\/cursed-samurai\/programmer-art","published":"2019-05-01T17:17:22Z","scope":"public","slug":"programmer-art","subsubtype":"","subtype":"","type":"post","version":467818},"node_metadata":{"n_key":"155676","n_urlkey":"347981","n_parent":"151171","n_path":"\/events\/ludum-dare\/44\/cursed-samurai\/programmer-art","n_slug":"programmer-art","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"91584","n_created":"1556730251","n_modified":"1655458413","n_version":"467818","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/44\/cursed-samurai\/programmer-art","text":" Being a coder creating art for my prototypes has always been difficult, so many ideas I ended up discarding because I knew I couldn't create art decent enough if I couldn't find anyone to help. So I've been practicing for a while now and wanted to challenge myself in this Jam. I'm happy with the result but I'm so slow that I couldn't finish in time for the Compo and I submitted for the Jam.\n  The game is missing a few crucial things that would make the story easier to understand, as well as a few planned extra enemies and a lot of polishing, but I'll be happy if you all can try it.\n![samurai_forest.gif](\/\/\/raw\/0c5\/61\/z\/242d2.gif)\n![samurai_duel.gif](\/\/\/raw\/0c5\/61\/z\/242d3.gif)\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/44\/cursed-samurai","title":"Programmer Art","wayback_source":[]}