{"author_name":"Donpastor","cat":"LD #33","comments":[],"epoch":1440863700,"likes":0,"metadata":{"p_key":"13192","p_author":"Donpastor","p_authorkey":"49930","p_urlkey":"48448","p_title":"Post-Jam version uploaded","p_cat":"LD #33","p_event":"LD33","p_time":"1440863700","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"49930","us_name":"Donpastor","us_username":"donpastor","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>Hi! I&#8217;ve been working on my entry after the submission date and implementing <strong>many of the features<\/strong> suggested by users. While still it is not complete (you&#8217;ll find bugs), this is the <strong>changelog<\/strong> compared to the <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-33\/?action=preview&amp;uid=49930\">original jam entry<\/a>:<\/p>\n <ul>\n <li>Quantity of potions has been reduced.<\/li>\n <li>Healing potions nerfed. Now they heal a random amount between 1 and 5 HP.<\/li>\n <li>Ascending one floor heals now 15 HP.<\/li>\n <li>Implemented FOV (albeit a very simple algorythm).<\/li>\n <li>Implemented SPEED (enemies faster than you will deal damage first).<\/li>\n <li>Implemented DIAGONALS (smarter enemy movement, ramped up difficulty).<\/li>\n <li>Enemies are tied now to certain depths. Ninjas will appear on last two floors.<\/li>\n <li>Added Infravision (+1 light radius) and Speed (+1 speed) potions.<\/li>\n <li>Added the ability of waiting one turn without moving.<\/li>\n <li>Implemented touch controls.<\/li>\n <\/ul>\n <div id=\"attachment_497696\" style=\"width: 426px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/sstp281.png\"><img class=\"size-full wp-image-497696\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/sstp281.png\" alt=\"New and shiny version!\" width=\"416\" height=\"505\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/sstp281-247x300.png 247w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/sstp281.png 416w\" sizes=\"(max-width: 416px) 100vw, 416px\" \/><\/a><p class=\"wp-caption-text\">New and shiny version!<\/p><\/div>\n <p>Still <strong>to-do<\/strong>:<\/p>\n <ul>\n <li>Proper procedural map generation. Working on it!<\/li>\n <li>Mix procedural and hand-created maps. I&#8217;d like first map to be the one in the intro. And the last one could be the town over the dungeon. Like in Angband.<\/li>\n <li>More different enemy types.<\/li>\n <li>Eyecandy: floating numbers, popups, speech bubbles, hit animation.<\/li>\n <li>Proper victory and game over screens. Popups are cheap.<\/li>\n <li>Proper intro.<\/li>\n <li>Different sets of music and tilesets based on depth (mines? underground forest? pirate ship?).<\/li>\n <li>Better FOV algorythm.<\/li>\n <li>Implementing STATES with cooldown counters, like POISON and BURN.<\/li>\n <li>Adding monster abilities (poisonous mist, random laser, autoevade and fury are planned).<\/li>\n <li>Of course, adding potions of mutation. Wouldn&#8217;t be cool to have several abilities at once?<\/li>\n <li>After implementing all of this, balance difficulty. A lot.<\/li>\n <\/ul>\n <p>And some <strong>pro-tips<\/strong>:<\/p>\n <ul>\n <li>Don&#8217;t let enemies sorround you. You can now be attacked from up to 8 directions first.<\/li>\n <li>Use hallways to your advantage.<\/li>\n <li>Use skip turn key (S or SPACEBAR) to let foes approach and attack fist.<\/li>\n <li>If sorrounded, kill stronger foes first.<\/li>\n <li>Before entering a room, evaluate the risks and benefits.<\/li>\n <li>If low on HP, run to the stairs! You&#8217;ll recover 15 HP.<\/li>\n <\/ul>\n <p>You can play the post-jam version <a href=\"https:\/\/db.tt\/xd3j2CRH\">HERE<\/a> and the original jam version <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-33\/?action=preview&amp;uid=49930\">HERE<\/a>.<\/p>\n <p><strong>Don&#8217;t forget to drop a comment if you liked it!<\/strong><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ldjam\/\" rel=\"tag\">ldjam<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/roguelike\/\" rel=\"tag\">roguelike<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/sstp\/\" rel=\"tag\">SSTP<\/a><\/p>","time":"August 29th, 2015 10:55 am","title":"Post-Jam version uploaded"}