{"author_link":"\/users\/becher","author_name":"Becher","author_uid":"becher","comments":[],"epoch":1556922190,"event":"LD44","format":"md","ldjam_node_id":155962,"likes":3,"metadata":{"p_key":"131958","p_author":"Becher","p_authorkey":"1147067","p_urlkey":"348152","p_title":"Devlog 1 : Escape from Hell","p_cat":"LDJam ","p_event":"LD44","p_time":"1556922190","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1147067","us_name":"Becher","us_username":"becher","event_start":"1556236800","event_key":"75","event_name":"LD 44"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD44","removed_author":false},"_superparent":139254,"_trust":8,"author":147067,"body":"## Hello everyone!  \nThis week, thanks to your many feedback, i decide to develop a complete version of my compo : **Escape from Hell**.   \nIf you have not tried it yet, you could find it here :  \n# [Escape from Hell](https:\/\/ldjam.com\/events\/ludum-dare\/44\/escape-from-hell)  \n![escape from hell.png](\/\/\/raw\/b7e\/32\/z\/2482f.png)  \n\n## I began to develop it!\nAfter two days of thinking on a new game design, i began to develop the new version.   \n\n**What i already done?** for the moment, i focused on fight system :   \n* Remade character movement  \n* Captured the good input  \n* Created smart weapon hitbox   \n* Added dash with invulnerability frames  \n* Capture the next action of the player during dash or hit (where you lost the character control)  \n\nActually, the game seem really fluid without upgrade the player speed ;).  \nI'll share the current version of the game at the end of the weekend.  \n\n## Thanks again for all your comments and advices !  \nI hope you'll continue to follow me in my first game development adventure :smiley: ","comments":0,"created":"2019-05-02T12:11:25Z","files":[],"files-timestamp":0,"id":155962,"love":3,"love-timestamp":"2019-05-03T22:56:03Z","meta":[],"modified":"2019-05-03T22:56:03Z","name":"Devlog 1 : Escape from Hell","node-timestamp":"2019-05-03T22:23:10Z","parent":147069,"parents":[1,5,9,139254,147069],"path":"\/events\/ludum-dare\/44\/escape-from-hell\/devlog-1-escape-from-hell","published":"2019-05-03T22:23:10Z","scope":"public","slug":"devlog-1-escape-from-hell","subsubtype":"","subtype":"","type":"post","version":471179},"node_metadata":{"n_key":"155962","n_urlkey":"348152","n_parent":"147069","n_path":"\/events\/ludum-dare\/44\/escape-from-hell\/devlog-1-escape-from-hell","n_slug":"devlog-1-escape-from-hell","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"147067","n_created":"1556799085","n_modified":"1556924163","n_version":"471179","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/44\/escape-from-hell\/devlog-1-escape-from-hell","text":"## Hello everyone!  \nThis week, thanks to your many feedback, i decide to develop a complete version of my compo : **Escape from Hell**.   \nIf you have not tried it yet, you could find it here :  \n# [Escape from Hell](https:\/\/ldjam.com\/events\/ludum-dare\/44\/escape-from-hell)  \n![escape from hell.png](\/\/\/raw\/b7e\/32\/z\/2482f.png)  \n\n## I began to develop it!\nAfter two days of thinking on a new game design, i began to develop the new version.   \n\n**What i already done?** for the moment, i focused on fight system :   \n* Remade character movement  \n* Captured the good input  \n* Created smart weapon hitbox   \n* Added dash with invulnerability frames  \n* Capture the next action of the player during dash or hit (where you lost the character control)  \n\nActually, the game seem really fluid without upgrade the player speed ;).  \nI'll share the current version of the game at the end of the weekend.  \n\n## Thanks again for all your comments and advices !  \nI hope you'll continue to follow me in my first game development adventure :smiley: ","title":"Devlog 1 : Escape from Hell","wayback_source":[]}