{"author_link":"\/users\/gwinnell","author_name":"gwinnell","author_uid":"gwinnell","comments":[],"epoch":1556802975,"event":"LD44","format":"md","ldjam_node_id":155973,"likes":0,"metadata":{"p_key":"131967","p_author":"gwinnell","p_authorkey":"1036237","p_urlkey":"348161","p_title":"First post-compo update!","p_cat":"LDJam ","p_event":"LD44","p_time":"1556802975","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1036237","us_name":"gwinnell","us_username":"gwinnell","event_start":"1556236800","event_key":"75","event_name":"LD 44"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD44","removed_author":false},"_superparent":139254,"_trust":8,"author":36237,"body":"Took into account a bunch of feedback from fellow Ludum Dare devs - spent about an hour on these: \n\n* Fix fullscreen mode WebGL.\n* Reduced player slipperiness.\n* Reduced mouse sensitivity by 30%.\n* Added controller support.\n* Added reason for dying on the game over screen.\n* Added mini-map.\n\n![screenshot-minimap.png](\/\/\/raw\/d8d\/8\/z\/24539.png)\n\nThanks for reading! ","comments":2,"comments-timestamp":"2019-05-02T13:30:18Z","created":"2019-05-02T13:14:36Z","files":[],"files-timestamp":0,"id":155973,"love":0,"meta":[],"modified":"2019-05-02T13:30:18Z","name":"First post-compo update!","node-timestamp":"2019-05-02T13:18:09Z","parent":143345,"parents":[1,5,9,139254,143345],"path":"\/events\/ludum-dare\/44\/lifeblaster\/first-post-compo-update","published":"2019-05-02T13:16:15Z","scope":"public","slug":"first-post-compo-update","subsubtype":"","subtype":"","type":"post","version":469309},"node_metadata":{"n_key":"155973","n_urlkey":"348161","n_parent":"143345","n_path":"\/events\/ludum-dare\/44\/lifeblaster\/first-post-compo-update","n_slug":"first-post-compo-update","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"36237","n_created":"1556802876","n_modified":"1556803818","n_version":"469309","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/44\/lifeblaster\/first-post-compo-update","text":"Took into account a bunch of feedback from fellow Ludum Dare devs - spent about an hour on these: \n\n* Fix fullscreen mode WebGL.\n* Reduced player slipperiness.\n* Reduced mouse sensitivity by 30%.\n* Added controller support.\n* Added reason for dying on the game over screen.\n* Added mini-map.\n\n![screenshot-minimap.png](\/\/\/raw\/d8d\/8\/z\/24539.png)\n\nThanks for reading! ","title":"First post-compo update!","wayback_source":[]}