{"author_link":"\/users\/justcamh","author_name":"JUSTCAMH","author_uid":"justcamh","comments":[],"epoch":1556861275,"event":"LD44","format":"md","ldjam_node_id":156196,"likes":4,"metadata":{"p_key":"132109","p_author":"JUSTCAMH","p_authorkey":"1122244","p_urlkey":"348303","p_title":"Hard at work on an in depth 'techlog'.","p_cat":"LDJam ","p_event":"LD44","p_time":"1556861275","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1122244","us_name":"JUSTCAMH","us_username":"justcamh","event_start":"1556236800","event_key":"75","event_name":"LD 44"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD44","removed_author":false},"_superparent":139254,"_trust":9,"author":122244,"body":"This won't be any ordinary devlog, no. It's a techlog, where I'll detail the processes behind my game's **Pattern Recognition Algorithm that coverts drawings into a defined game input**. My game, *(Sigillis btw)* has you drawing symbols on the screen to cast spells. The crazy thing about the system is the potential complexity of the symbols. The system is rather complex, but with some fun graphics, it should become rather understandable. \n\n![Freeze Spell Demo.gif](\/\/\/raw\/48d\/d1\/z\/24702.gif)\n\nThe techlog isn't ready yet, but I'd love for you to **[play my game](https:\/\/justcamh.itch.io\/sigillis)** in the meantime! I'm also planning to make a big postjam version with heaps of special features. If you could muster the time, **[feedback and suggestions are much appreciated, you can drop them here](https:\/\/ldjam.com\/events\/ludum-dare\/44\/sigillis)**.\n\nIf you would like to be alerted when the techlog comes out, you could [**follow me on itch.io**](https:\/\/justcamh.itch.io\/) or [**follow my LD account**](https:\/\/ldjam.com\/users\/justcamh), but honestly, I'm not sure how reliable LD's notifications are (or if these posts even send notifications). If anyone could fill me in on the LD notification system, it would be much appreciated. \n\nI've also got a new patch coming within the next 24 hours, so stay tuned for improved performance, cleaner code for your eyes to view and another important bug fix. I'm hoping to find the time to annotate the pattern recognition algorithm, to hopefully allow you to take a peek yourself (without your eyes melting from horrific structure and a hundred commented out debug lines).\n\n**Thank you to all of the wonderful jammers who've played, rated and left feedback on my game, I appreciate it so much. You guys are stars! Honestly, I wouldn't be making this log without your ongoing interest in my work, so thank you all!** :star2: :star2: :star2: ","comments":4,"comments-timestamp":"2019-05-03T05:57:37Z","created":"2019-05-03T05:05:32Z","files":[],"files-timestamp":0,"id":156196,"love":4,"love-timestamp":"2019-05-03T06:11:39Z","meta":[],"modified":"2019-05-03T06:11:39Z","name":"Hard at work on an in depth 'techlog'.","node-timestamp":"2019-05-03T05:27:55Z","parent":139815,"parents":[1,5,9,139254,139815],"path":"\/events\/ludum-dare\/44\/sigillis\/hard-at-work-on-an-in-depth-techlog","published":"2019-05-03T05:27:55Z","scope":"public","slug":"hard-at-work-on-an-in-depth-techlog","subsubtype":"","subtype":"","type":"post","version":470290},"node_metadata":{"n_key":"156196","n_urlkey":"348303","n_parent":"139815","n_path":"\/events\/ludum-dare\/44\/sigillis\/hard-at-work-on-an-in-depth-techlog","n_slug":"hard-at-work-on-an-in-depth-tech","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"122244","n_created":"1556859932","n_modified":"1556863899","n_version":"470290","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/44\/sigillis\/hard-at-work-on-an-in-depth-techlog","text":"This won't be any ordinary devlog, no. It's a techlog, where I'll detail the processes behind my game's **Pattern Recognition Algorithm that coverts drawings into a defined game input**. My game, *(Sigillis btw)* has you drawing symbols on the screen to cast spells. The crazy thing about the system is the potential complexity of the symbols. The system is rather complex, but with some fun graphics, it should become rather understandable. \n\n![Freeze Spell Demo.gif](\/\/\/raw\/48d\/d1\/z\/24702.gif)\n\nThe techlog isn't ready yet, but I'd love for you to **[play my game](https:\/\/justcamh.itch.io\/sigillis)** in the meantime! I'm also planning to make a big postjam version with heaps of special features. If you could muster the time, **[feedback and suggestions are much appreciated, you can drop them here](https:\/\/ldjam.com\/events\/ludum-dare\/44\/sigillis)**.\n\nIf you would like to be alerted when the techlog comes out, you could [**follow me on itch.io**](https:\/\/justcamh.itch.io\/) or [**follow my LD account**](https:\/\/ldjam.com\/users\/justcamh), but honestly, I'm not sure how reliable LD's notifications are (or if these posts even send notifications). If anyone could fill me in on the LD notification system, it would be much appreciated. \n\nI've also got a new patch coming within the next 24 hours, so stay tuned for improved performance, cleaner code for your eyes to view and another important bug fix. I'm hoping to find the time to annotate the pattern recognition algorithm, to hopefully allow you to take a peek yourself (without your eyes melting from horrific structure and a hundred commented out debug lines).\n\n**Thank you to all of the wonderful jammers who've played, rated and left feedback on my game, I appreciate it so much. You guys are stars! Honestly, I wouldn't be making this log without your ongoing interest in my work, so thank you all!** :star2: :star2: :star2: ","title":"Hard at work on an in depth 'techlog'.","wayback_source":[]}