Aloha!

No, I'm not Fijian, I just need a post introduction and this works.

This is my game; Sigillis! It's a game where the only form of input is drawing stuff on the screen. if you haven't tried it yet, then you totally should! A 'techlog' is coming around soon, that will detail the technology behind the Pattern Recognition Algorithm, and so far, it's some pretty interesting stuff. If you'd like, you can subscribe to my LD account to be notified of when that rolls around.

Freeze Spell Demo.gif

You're invited to play the game here and then rate here. If you can muster the time, I would greatly appreciate feedback on it too, I'm currently hard at work implementing suggestions from the community!

I'm thinking that I'll trial releasing mobile builds with the patch tomorrow. Android is easy to build to, but hot damn does Apple like making it hard. According to this blog post you can freely export to IOS from windows, but just look at that tutorial! There's so many steps! And honestly, the game wasn't even built with mobile in mind, so the buttons will probably be too small. Nothing small changes couldn't fix, it just becomes a pain when there are two slightly different versions, each of which need updating separately.

Anyways, I'll see what I can do about that tomorrow. You guys have suggested a mobile build, and whilst I'd agree that a mobile version has potential, I think it'll need some work to make the game usable. The biggest issue will be the size of the colour palette, but regardless of what happens, I'm still so thankful for the input I've received from the community! So thank you to all that have lent me a hand, and provided invaluable feedback. Cheers! :smiley: