first ludum dare thoughts
So, I survived last weekend (my first jam) and ended up with a playable game (shameless plug) which seems to have been generally liked (although the feedback on most games seems to be very good and supportive. It’s definitely nice to have supportive feedback, but I slightly worry about people just being nice might make the feedback less useful. I’ll definitely try and turn on anonymous feedback next time, anyone have good/bad experiences with this?)
I managed to play and rate 42 games so far, hopefully I can get this up to at least 80 in the coming week.
I did learn some neat things though:
- When you spend a day in Tiled making a map, you will know it so well that when you get to actually using it in your game engine, that you don’t really consider adding a minimap, arrow pointing to POI, or extra details to guide player to an important part of the map.
- Spending 4-5 hours drawing pixels will actually make me crazy.
- And don’t spawn sharks on top of players, sharks bad!
- There is a lot of people out there also making games for fun, and some of the entries for this LD was really fun to play!
Definitely looking forward to LD34, but until then I’ll keep up with www.onegameamonth.com which I’m sure most people here already know about, and if not, check it out!
Just started my new prototype, voxel turn based game with angry farmers! #screenshotSaturday
Stay classy and make more games!
