{"author_link":"\/users\/tricky-fat-cat","author_name":"Tricky_Fat_Cat","author_uid":"tricky-fat-cat","comments":[],"epoch":1569515103,"event":"LD44","format":"md","ldjam_node_id":156398,"likes":7,"metadata":{"p_key":"132227","p_author":"Tricky_Fat_Cat","p_authorkey":"1145628","p_urlkey":"348421","p_title":"Colours matter","p_cat":"LDJam ","p_event":"LD44","p_time":"1569515103","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":"1145628","us_name":"Artyom Volkov","us_username":"artyom-volkov","event_start":"1556236800","event_key":"75","event_name":"LD 44"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD44","removed_author":false},"_superparent":139254,"_trust":8,"author":145628,"body":"If you want to be efficient in your work, make your workplace facilitated for you. What's why I've spent some time changing my Gamemaker 2 appearance. I hope these changes would be useful for somebody.\n\n1. I installed a new colour theme - [**VS Dark Blue**](https:\/\/forum.yoyogames.com\/index.php?threads\/vs2015-theme-flat-visual-studio-skin-for-gms2-light-dark-updated-august-25-for-gms2-1.22123\/).\n\n2. I changed my default font on [**Monoid**](https:\/\/larsenwork.com\/monoid\/). If you don't like it, you can try to use [**Fira code**](https:\/\/github.com\/tonsky\/FiraCode).\n\n3. I made some alterations to a colour palette of a GML text editor in order to make some parts of code look more distinctive.\n\n![gml_tricky_colours - Copy.png](\/\/\/raw\/cd8\/32\/z\/25382.png)","comments":2,"comments-timestamp":"2019-09-26T17:33:53Z","created":"2019-05-03T18:49:08Z","files":[],"files-timestamp":0,"id":156398,"love":7,"love-timestamp":"2019-09-28T21:17:18Z","meta":[],"modified":"2019-09-28T21:17:18Z","name":"Colours matter","node-timestamp":"2019-09-26T16:25:03Z","parent":142033,"parents":[1,5,9,139254,142033],"path":"\/events\/ludum-dare\/44\/big-facinating-mutants\/colours-matter","published":"2019-09-26T16:25:03Z","scope":"public","slug":"colours-matter","subsubtype":"","subtype":"","type":"post","version":483289},"node_metadata":{"n_key":"156398","n_urlkey":"348421","n_parent":"142033","n_path":"\/events\/ludum-dare\/44\/big-facinating-mutants\/colours-matter","n_slug":"colours-matter","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"145628","n_created":"1556909348","n_modified":"1569705438","n_version":"483289","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/44\/big-facinating-mutants\/colours-matter","text":"If you want to be efficient in your work, make your workplace facilitated for you. What's why I've spent some time changing my Gamemaker 2 appearance. I hope these changes would be useful for somebody.\n\n1. I installed a new colour theme - [**VS Dark Blue**](https:\/\/forum.yoyogames.com\/index.php?threads\/vs2015-theme-flat-visual-studio-skin-for-gms2-light-dark-updated-august-25-for-gms2-1.22123\/).\n\n2. I changed my default font on [**Monoid**](https:\/\/larsenwork.com\/monoid\/). If you don't like it, you can try to use [**Fira code**](https:\/\/github.com\/tonsky\/FiraCode).\n\n3. I made some alterations to a colour palette of a GML text editor in order to make some parts of code look more distinctive.\n\n![gml_tricky_colours - Copy.png](\/\/\/raw\/cd8\/32\/z\/25382.png)","title":"Colours matter","wayback_source":[]}