{"author_name":"OFF","cat":"LD #33","comments":[{"author_name":"berkano","time":"August 28, 2015 6:06 pm","epoch":1440803160,"text":"Great analysis of what you did! I also tried a reverse-rogue-like. So nice stuff.","spam":"N"}],"epoch":1440800640,"likes":1,"metadata":{"p_key":"13228","p_author":"OFF","p_authorkey":"39617","p_urlkey":"48484","p_title":"Post-Mortem : The Gold Eaters","p_cat":"LD #33","p_event":"LD33","p_time":"1440800640","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"39617","us_name":"OFF","us_username":"off","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-33\/?action=preview&amp;uid=39617\" target=\"_blank\"><img class=\"alignnone wp-image-497276\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/Logo315x196-300x187.png\" alt=\"Logo315x196\" width=\"315\" height=\"196\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/Logo315x196-300x187.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/Logo315x196.png 315w\" sizes=\"(max-width: 315px) 100vw, 315px\" \/><\/a><\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-33\/?action=preview&amp;uid=39617\" target=\"_blank\">The Gold Eaters<\/a><\/p>\n <p><strong>The Idea<\/strong><\/p>\n <p>Basically i create a rogue-like where you play a monster. All start for the simple joke\/question : why monsters keep gold coins if they do nothing : because they eat them.<\/p>\n <p>So the game became a race to grab gold coins before humans, and other monster.<\/p>\n <p><strong>Objectives<\/strong><\/p>\n <ul>\n <li>Make a 2D game<\/li>\n <li>Create Sprites<\/li>\n <li>Create randomly generated level<\/li>\n <li>Create IA controlled monsters<\/li>\n <li>Add a real progression with even a tutorial<\/li>\n <\/ul>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/Screen25.png\"><img class=\"alignnone size-medium wp-image-497335\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/Screen25-300x187.png\" alt=\"Screen2\" width=\"300\" height=\"187\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/Screen25-300x187.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/Screen25-550x343.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/Screen25.png 958w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p><strong>What went good<\/strong><\/p>\n <ul>\n <li>I have finished the game, and that&#8217;s good.<\/li>\n <li>I add visual effect : bloom, blur ad chromatic distortion<\/li>\n <li>I worked mainly on dummy asset and add graphics slowly. It allow me create a better code, and to avoid my usual issue taking too much time on graphics<br \/>\n The IA system worked but the settings is not perfect to create most of the interaction : human and monsters have condition, objectives, and could really surprise the player. Its a basic FSM, badly implemented but it worked.<\/li>\n <li>I create the main theme alone with Ableton Live<\/li>\n <\/ul>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/Screen14.png\"><img class=\"alignnone size-medium wp-image-497336\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/Screen14-300x186.png\" alt=\"Screen1\" width=\"300\" height=\"186\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/Screen14-300x186.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/Screen14-550x342.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/Screen14.png 658w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p><strong>What went wrong<\/strong><\/p>\n <ul>\n <li>No game over.<\/li>\n <li>A downscale of definition between unity and the webplayer<\/li>\n <li>No effects or indication when you hit somedbody else (make fight unreadable)<\/li>\n <li>I&#8217;m still bad with UI, and it lack of some button.<\/li>\n <li>The speed of the NPC is bdaly implemented, as all the travelling system is chaotic.<\/li>\n <li>It lack of a longer objective.<\/li>\n <li>The animation of the knight is on 2 frame, and it&#8217;s ugly<\/li>\n <li>I removed a chest system who should have been the main source of gold coins<\/li>\n <li>the hitbox size is too variable<\/li>\n <li>the exit door can&#8217;t be enter, you only touch them<\/li>\n <\/ul>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/Screen36.png\"><img class=\"alignnone size-medium wp-image-497337\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/Screen36-300x187.png\" alt=\"Screen3\" width=\"300\" height=\"187\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/Screen36-300x187.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/Screen36-550x343.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/Screen36.png 958w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p><strong>Improvements<\/strong><\/p>\n <ul>\n <li>Add a path finding system<\/li>\n <li>Remove diagonale movement and let the player move along a grid<\/li>\n <li>Memorize the room and create connection between them<\/li>\n <li>Create more source of gold<\/li>\n <li>Improve the fighting system<\/li>\n <li>Add other monsters and others heroes.<\/li>\n <\/ul>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/Screen45.png\"><img class=\"alignnone size-medium wp-image-497334\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/Screen45-300x187.png\" alt=\"Screen4\" width=\"300\" height=\"187\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/Screen45-300x187.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/Screen45-550x342.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/Screen45.png 680w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p><strong>Conclusion<\/strong><\/p>\n <p>Third LD not my most innovative idea but i tried to avoid my old issues, and i was pretty proud of myself, it took 20h to reach that based on technics from the 2DRogue-Like tutorial of Unity, but i made so huge modification that it became quite a mess in the code.<\/p>\n <p>I still like this idea of reverse rogue-like, with the what do monsters when heroes are not there, and what are they doing with all that loot.<\/p>\n <p>Maybe a good idea for a bigger game&#8230;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"August 28th, 2015 5:24 pm","title":"Post-Mortem : The Gold Eaters"}