{"author_name":"SuperDisk","cat":"LD #33","comments":[],"epoch":1440797640,"likes":2,"metadata":{"p_key":"13231","p_author":"SuperDisk","p_authorkey":"11035","p_urlkey":"48487","p_title":"Obamapologia: Obamapology 2 postmortem","p_cat":"LD #33","p_event":"LD33","p_time":"1440797640","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"11035","us_name":"SuperDisk","us_username":"superdisk","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>Back in LD 25, with the theme &#8220;You are the villain,&#8221; my friend El_Cabaro and I made <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-25\/?action=preview&amp;uid=11035\" target=\"_blank\">Obamapology<\/a>, a game about accidentally ruining the lives of various game characters by abiding by the game&#8217;s implicit rules.<\/p>\n <p><img class=\"alignnone\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/201083\/11035-shot0.png\" alt=\"\" width=\"641\" height=\"479\" \/><\/p>\n <p>Naturally, when the theme &#8220;You are the monster&#8221; rolled around, it was time to make the sequel. <em>Obamapology: Term 2<\/em><\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/2015\/08\/22\/thanks-obama\/obummer\/\" rel=\"attachment wp-att-483833\"><img class=\"alignnone size-full wp-image-483833\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/obummer.png\" alt=\"obummer\" width=\"640\" height=\"480\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/obummer-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/obummer-550x413.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/obummer.png 640w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/><\/a><\/p>\n <p>This time the game takes on a paper twist, originally meant to be a pastiche of Paper Mario but ended up looking more like Yoshi&#8217;s Story. Our skills have definitely improved since 2012, and you can tell by playing the two. The first one features game ending cliff falls, &#8220;federal crime&#8221; level collision detection, and a cheesy ending. Overall we were both satisfied with the game as it was but I think that the sequel is certainly a step up.<\/p>\n <h1 style=\"text-align: center\"><em><strong>The good<\/strong><\/em><\/h1>\n <ul>\n <li>We came up with the idea immediately after hearing the theme, so there was little planning involved<\/li>\n <li>The art was honestly pretty easy to make and looks good.<\/li>\n <li>The arts and crafts were\u00a0interesting\u00a0to work with and shopping for them at Walmart was fun.<\/li>\n <li>I got to use the Epson scanner I bought at Goodwill for 4 bucks!<\/li>\n <\/ul>\n <h1 style=\"text-align: center\"><em>The bad<\/em><\/h1>\n <ul>\n <li>Time logistics really got in the way of making the game, I had to bribe some dude at work to cover my shift and still had to cut 4 hours out of the first day for marching band.<\/li>\n <li>We really cut the time close on this one, wrapping up with a very very rushed ending. We&#8217;re going to release a &#8220;Director&#8217;s cut&#8221; after the Ludum is over that has the true ending.<\/li>\n <\/ul>\n <p>Here are some screenshots.<\/p>\n <p><img class=\"alignnone\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/479518\/22640-shot2-1440470249.png\" alt=\"\" width=\"640\" height=\"480\" \/><\/p>\n <p><img class=\"alignnone\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/479518\/22640-shot1-1440470249.png\" alt=\"\" width=\"639\" height=\"479\" \/><\/p>\n <p>&nbsp;<\/p>\n <h1 style=\"text-align: center\"><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-33\/?action=preview&amp;uid=22640\" target=\"_blank\">Play the game here!<\/a><\/h1>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"August 28th, 2015 4:34 pm","title":"Obamapologia: Obamapology 2 postmortem"}