Concept Sketching is an Art

I love looking at the initial scribbles after finishing a game. It always surprises me, how recognizable the game is, how little it apparently changed in development. Not sure if this is good or bad.

The title screen. In the scribble you can see a mouse in the garden, and a bird in a tree, if you have a little imagination. title.jpg

The ingame map view. Yes, those strokes are meant to be a fence. The house didn't make it into the game, which was my mistake on unclear communication. map.jpg

And the screen when finishing a level. The most important part is in, the petting of the cat! A few things didn't get done, like the average score, or a list of animals hunted in that level, or the amount of treats you got for those animals. On the outside, the resolution is noted. leveldone.jpg

The mouse behaviour was the first thing that was designed and implemented in the game. 4 hours into the jam we could already hunt mice (with placeholder graphics and instant movement). mouse.gif

Hard to tell what's the game version and what's the sketch! seeds.gif

This is the game: https://ldjam.com/events/ludum-dare/44/fluffensnuff