How many players passed each level?
I did a little aggregation of all leaderboard entries. There i can see how far each player got in Fluffensnuff.
I found it really interesting, and noted what each "jump" was. The overall "retention" looks good for me, except for the downward jumps i noted. The first difficult level is the last level with mice, where the player needs to apply everything he learned so far. After that, it gets easier, with the birds getting introduced. I think it might be good to add a single level before the downward jump, that eases the player into the setup or difficulty. On the other hand, i also like to challenge the player, and it is pretty rewarding to figure out a difficult thing (out of the box).
Also interesting for me: Less than 10% actually finished the game.
- Level 1-5 -> mouse levels
- Level 6-7 -> bird levels
- Level 11-25 -> rabbit levels
- Level 16+17 -> mixed :)

Do you do similar analysis on your games? Do you have any tips for me to improve the visualization, to look less like "programmer art" :D ?
