{"author_link":"\/users\/shawn-moore","author_name":"Shawn Moore","author_uid":"shawn-moore","comments":[],"epoch":1557113285,"event":"LD44","format":"md","ldjam_node_id":156851,"likes":9,"metadata":{"p_key":"132477","p_author":"Shawn Moore","p_authorkey":"1124835","p_urlkey":"348671","p_title":"Just discovered an accidental movement tech","p_cat":"LDJam ","p_event":"LD44","p_time":"1557113285","p_likes":"9","p_comments":"0","p_status":"WAYBACK","us_key":"1124835","us_name":"Shawn Moore","us_username":"shawn-moore","event_start":"1556236800","event_key":"75","event_name":"LD 44"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD44","removed_author":false},"_superparent":139254,"_trust":5,"author":124835,"body":"I just discovered an accidental movement tech in my compo game [Jumpcoins](https:\/\/ldjam.com\/events\/ludum-dare\/44\/jumpcoins): if you walljump, then immediately jump again the moment you land, you keep your high x-velocity, and it doesn't use a jumpcoin either. Definitely not intentional, which makes discovering this really neat! If I were to develop this into a full game, it'd be cool to make this technique less frame-perfect so I could teach it and use it in level design!\n\nIt's a feature now :]\n\n![20.gif](\/\/\/raw\/3a7\/e1\/z\/24abd.gif)","comments":2,"comments-timestamp":"2019-05-06T05:16:45Z","created":"2019-05-06T03:26:26Z","files":[],"files-timestamp":0,"id":156851,"love":9,"love-timestamp":"2019-05-06T10:20:29Z","meta":[],"modified":"2019-05-06T10:20:29Z","name":"Just discovered an accidental movement tech","node-timestamp":"2019-05-06T03:30:50Z","parent":143274,"parents":[1,5,9,139254,143274],"path":"\/events\/ludum-dare\/44\/jumpcoins\/just-discovered-an-accidental-movement-tech-in-my-game","published":"2019-05-06T03:28:05Z","scope":"public","slug":"just-discovered-an-accidental-movement-tech-in-my-game","subsubtype":"","subtype":"","type":"post","version":472726},"node_metadata":{"n_key":"156851","n_urlkey":"348671","n_parent":"143274","n_path":"\/events\/ludum-dare\/44\/jumpcoins\/just-discovered-an-accidental-movement-tech-in-my-game","n_slug":"just-discovered-an-accidental-mo","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"124835","n_created":"1557113186","n_modified":"1557138029","n_version":"472726","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/44\/jumpcoins\/just-discovered-an-accidental-movement-tech-in-my-game","text":"I just discovered an accidental movement tech in my compo game [Jumpcoins](https:\/\/ldjam.com\/events\/ludum-dare\/44\/jumpcoins): if you walljump, then immediately jump again the moment you land, you keep your high x-velocity, and it doesn't use a jumpcoin either. Definitely not intentional, which makes discovering this really neat! If I were to develop this into a full game, it'd be cool to make this technique less frame-perfect so I could teach it and use it in level design!\n\nIt's a feature now :]\n\n![20.gif](\/\/\/raw\/3a7\/e1\/z\/24abd.gif)","title":"Just discovered an accidental movement tech","wayback_source":[]}