{"author_link":"\/users\/tricky-fat-cat","author_name":"Tricky_Fat_Cat","author_uid":"tricky-fat-cat","comments":[],"epoch":1557145997,"event":"LD44","format":"md","ldjam_node_id":156889,"likes":2,"metadata":{"p_key":"132493","p_author":"Tricky_Fat_Cat","p_authorkey":"1145628","p_urlkey":"348687","p_title":"Big fascinating experience","p_cat":"LDJam ","p_event":"LD44","p_time":"1557145997","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1145628","us_name":"Artyom Volkov","us_username":"artyom-volkov","event_start":"1556236800","event_key":"75","event_name":"LD 44"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD44","removed_author":false},"_superparent":139254,"_trust":8,"author":145628,"body":"What I really get liked in the LD jam is the opportunity to have a hand in something new. For me, it was working on pixel art for the first time. Actually, it was small parts of the game art - projectiles and HP. And I created them via [**Affinity Designer**](https:\/\/affinity.serif.com\/en-gb\/) (Mostly, I use it for UI mockups) and [**Piskel**](https:\/\/www.piskelapp.com). For the most of you it's a usual part of work, although I worked with animated sprites for the first time.\n\n![projectile_spider.gif](\/\/\/raw\/cd8\/32\/z\/24ae3.gif) ![hp_float.gif](\/\/\/raw\/cd8\/32\/z\/24ae7.gif) ![projectile_Plasma.gif](\/\/\/raw\/cd8\/32\/z\/24ae8.gif)\n\nThe result you can watch in our [**Big Fascinating game for LD44**](https:\/\/ldjam.com\/events\/ludum-dare\/44\/big-facinating-mutants).","comments":1,"comments-timestamp":"2019-05-06T14:15:50Z","created":"2019-05-06T11:52:34Z","files":[],"files-timestamp":0,"id":156889,"love":2,"love-timestamp":"2019-05-06T16:23:42Z","meta":[],"modified":"2019-05-06T16:23:42Z","name":"Big fascinating experience","node-timestamp":"2019-05-06T12:33:17Z","parent":142033,"parents":[1,5,9,139254,142033],"path":"\/events\/ludum-dare\/44\/big-facinating-mutants\/big-fascinating-experience","published":"2019-05-06T12:33:17Z","scope":"public","slug":"big-fascinating-experience","subsubtype":"","subtype":"","type":"post","version":472833},"node_metadata":{"n_key":"156889","n_urlkey":"348687","n_parent":"142033","n_path":"\/events\/ludum-dare\/44\/big-facinating-mutants\/big-fascinating-experience","n_slug":"big-fascinating-experience","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"145628","n_created":"1557143554","n_modified":"1557159822","n_version":"472833","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/44\/big-facinating-mutants\/big-fascinating-experience","text":"What I really get liked in the LD jam is the opportunity to have a hand in something new. For me, it was working on pixel art for the first time. Actually, it was small parts of the game art - projectiles and HP. And I created them via [**Affinity Designer**](https:\/\/affinity.serif.com\/en-gb\/) (Mostly, I use it for UI mockups) and [**Piskel**](https:\/\/www.piskelapp.com). For the most of you it's a usual part of work, although I worked with animated sprites for the first time.\n\n![projectile_spider.gif](\/\/\/raw\/cd8\/32\/z\/24ae3.gif) ![hp_float.gif](\/\/\/raw\/cd8\/32\/z\/24ae7.gif) ![projectile_Plasma.gif](\/\/\/raw\/cd8\/32\/z\/24ae8.gif)\n\nThe result you can watch in our [**Big Fascinating game for LD44**](https:\/\/ldjam.com\/events\/ludum-dare\/44\/big-facinating-mutants).","title":"Big fascinating experience","wayback_source":[]}