{"author_link":"\/users\/tommyflower","author_name":"Tommyflower","author_uid":"tommyflower","comments":[],"epoch":1557240774,"event":"LD44","format":"md","ldjam_node_id":157004,"likes":5,"metadata":{"p_key":"132549","p_author":"Tommyflower","p_authorkey":"1014558","p_urlkey":"348743","p_title":"Cat Animation 101 - a little series - part five","p_cat":"LDJam ","p_event":"LD44","p_time":"1557240774","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1014558","us_name":"Tommyflower","us_username":"tommyflower","event_start":"1556236800","event_key":"75","event_name":"LD 44"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD44","removed_author":false},"_superparent":139254,"_trust":1,"author":14558,"body":"[how we got to the final outline, read the previous post here](https:\/\/ldjam.com\/events\/ludum-dare\/44\/zoltans-idea\/cat-animation-101-a-little-series-part-four)\n\n## Colour Changing Cats \n\n![immaginipostanimazione_07.gif](\/\/\/raw\/ed8\/3\/z\/24b78.gif)\n\nIn [Zoltan](https:\/\/ldjam.com\/events\/ludum-dare\/44\/zoltans-idea) we have cats of different colours, all using the same animations. That's why I filled my outlines with grey. The final colour is set inside Unity. \n![pescagatti.gif](\/\/\/raw\/ed8\/3\/z\/24b79.gif)\n\nI generally select the outline and **fill the shape on a different layer I leave underneath**. \nTo put all together In the final spritesheet, first I **tried out the animation in Photoshop** (I hate the Photoshop timeline, but it's all I have), then I **created the spritesheet with GlueIt** and imported in into Unity. \n\nMany animations are made of **two spritesheets one on top of the other** (for instance the [crazy typing cat](https:\/\/ldjam.com\/events\/ludum-dare\/44\/zoltans-idea), that changes colour while the laptop stays silver or **the evil and good cats** that need to have overlayed features) \n\n![evilcat.gif](\/\/\/raw\/ed8\/3\/z\/24b7a.gif)![saintcat.gif](\/\/\/raw\/ed8\/3\/z\/24b7b.gif)\n\nThis was a bit of **extra work** for us, but we liked the idea that if you picked an orange cat you will play all the games with an orange cat! :)","comments":0,"created":"2019-05-07T14:25:05Z","files":[],"files-timestamp":0,"id":157004,"love":5,"love-timestamp":"2019-05-07T18:44:26Z","meta":[],"modified":"2019-05-07T18:44:26Z","name":"Cat Animation 101 - a little series - part five","node-timestamp":"2019-05-07T14:52:54Z","parent":140087,"parents":[1,5,9,139254,140087],"path":"\/events\/ludum-dare\/44\/zoltans-idea\/cat-animation-101-a-little-series-part-five","published":"2019-05-07T14:52:54Z","scope":"public","slug":"cat-animation-101-a-little-series-part-five","subsubtype":"","subtype":"","type":"post","version":473245},"node_metadata":{"n_key":"157004","n_urlkey":"348743","n_parent":"140087","n_path":"\/events\/ludum-dare\/44\/zoltans-idea\/cat-animation-101-a-little-series-part-five","n_slug":"cat-animation-101-a-little-serie","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"14558","n_created":"1557239105","n_modified":"1557254666","n_version":"473245","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/44\/zoltans-idea\/cat-animation-101-a-little-series-part-five","text":"[how we got to the final outline, read the previous post here](https:\/\/ldjam.com\/events\/ludum-dare\/44\/zoltans-idea\/cat-animation-101-a-little-series-part-four)\n\n## Colour Changing Cats \n\n![immaginipostanimazione_07.gif](\/\/\/raw\/ed8\/3\/z\/24b78.gif)\n\nIn [Zoltan](https:\/\/ldjam.com\/events\/ludum-dare\/44\/zoltans-idea) we have cats of different colours, all using the same animations. That's why I filled my outlines with grey. The final colour is set inside Unity. \n![pescagatti.gif](\/\/\/raw\/ed8\/3\/z\/24b79.gif)\n\nI generally select the outline and **fill the shape on a different layer I leave underneath**. \nTo put all together In the final spritesheet, first I **tried out the animation in Photoshop** (I hate the Photoshop timeline, but it's all I have), then I **created the spritesheet with GlueIt** and imported in into Unity. \n\nMany animations are made of **two spritesheets one on top of the other** (for instance the [crazy typing cat](https:\/\/ldjam.com\/events\/ludum-dare\/44\/zoltans-idea), that changes colour while the laptop stays silver or **the evil and good cats** that need to have overlayed features) \n\n![evilcat.gif](\/\/\/raw\/ed8\/3\/z\/24b7a.gif)![saintcat.gif](\/\/\/raw\/ed8\/3\/z\/24b7b.gif)\n\nThis was a bit of **extra work** for us, but we liked the idea that if you picked an orange cat you will play all the games with an orange cat! :)","title":"Cat Animation 101 - a little series - part five","wayback_source":[]}