{"author_link":"\/users\/verysoftwares","author_name":"verysoftwares","author_uid":"verysoftwares","comments":[],"epoch":1557258375,"event":"LD44","format":"md","ldjam_node_id":157031,"likes":5,"metadata":{"p_key":"132563","p_author":"verysoftwares","p_authorkey":"1036823","p_urlkey":"348757","p_title":"the past & future of Panic Percussion","p_cat":"LDJam ","p_event":"LD44","p_time":"1557258375","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1036823","us_name":"verysoftwares","us_username":"verysoftwares","event_start":"1556236800","event_key":"75","event_name":"LD 44"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD44","removed_author":false},"_superparent":139254,"_trust":5,"author":36823,"body":"this Ludum Dare, i made a rhythm game.\n\n![gif-show-opt.gif](\/\/\/raw\/7df\/8\/z\/24b98.gif)\n\nunconventionally for me, i started by making music at early Saturday morning. \n\nthis time, since i had to load audio files into the game, i switched from TIC-80 back to L\u00f6ve.\n\nwhat was successful is that each encounter has a different solution. i created the puzzles first and then designed characters that i thought fit the personality of those puzzles.\n\n![characters.png](\/\/\/raw\/7df\/8\/z\/24b99.png)\n\ni discovered a charming artstyle and will use it in the future.\n\ncompared to the development of my previous Global Game Jam entry, i had to do more whack-a-mole coding. making a rhythm game is pretty tricky with the timings, and my drummer friend says the timing might still be off in the final build..\n\n---\n\ni kept the design language and interface as simple as i could. but based on playtester feedback, it seems that the game isn't as intuitive as i'd hoped. \n\nbecause of that, and because i'm personally proud of the game, i am keen on developing **Panic Percussion Deluxe**! it will have a tutorial, some fixes and more content, but i'm keeping core gameplay the same. it might be a paid (but cheap) game.\n\nplease look forward to it! and in the meantime, leave me comments about what i could improve in the deluxe build. https:\/\/ldjam.com\/events\/ludum-dare\/44\/panic-percussion\/","comments":2,"comments-timestamp":"2019-05-07T20:18:15Z","created":"2019-05-07T19:32:16Z","files":[],"files-timestamp":0,"id":157031,"love":5,"love-timestamp":"2019-05-07T21:51:09Z","meta":[],"modified":"2019-05-07T21:51:09Z","name":"the past & future of Panic Percussion","node-timestamp":"2019-05-07T19:58:29Z","parent":147236,"parents":[1,5,9,139254,147236],"path":"\/events\/ludum-dare\/44\/panic-percussion\/the-past-future-of-panic-percussion","published":"2019-05-07T19:46:15Z","scope":"public","slug":"the-past-future-of-panic-percussion","subsubtype":"","subtype":"","type":"post","version":473331},"node_metadata":{"n_key":"157031","n_urlkey":"348757","n_parent":"147236","n_path":"\/events\/ludum-dare\/44\/panic-percussion\/the-past-future-of-panic-percussion","n_slug":"the-past-future-of-panic-percuss","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"36823","n_created":"1557257536","n_modified":"1557265869","n_version":"473331","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/44\/panic-percussion\/the-past-future-of-panic-percussion","text":"this Ludum Dare, i made a rhythm game.\n\n![gif-show-opt.gif](\/\/\/raw\/7df\/8\/z\/24b98.gif)\n\nunconventionally for me, i started by making music at early Saturday morning. \n\nthis time, since i had to load audio files into the game, i switched from TIC-80 back to L\u00f6ve.\n\nwhat was successful is that each encounter has a different solution. i created the puzzles first and then designed characters that i thought fit the personality of those puzzles.\n\n![characters.png](\/\/\/raw\/7df\/8\/z\/24b99.png)\n\ni discovered a charming artstyle and will use it in the future.\n\ncompared to the development of my previous Global Game Jam entry, i had to do more whack-a-mole coding. making a rhythm game is pretty tricky with the timings, and my drummer friend says the timing might still be off in the final build..\n\n---\n\ni kept the design language and interface as simple as i could. but based on playtester feedback, it seems that the game isn't as intuitive as i'd hoped. \n\nbecause of that, and because i'm personally proud of the game, i am keen on developing **Panic Percussion Deluxe**! it will have a tutorial, some fixes and more content, but i'm keeping core gameplay the same. it might be a paid (but cheap) game.\n\nplease look forward to it! and in the meantime, leave me comments about what i could improve in the deluxe build. https:\/\/ldjam.com\/events\/ludum-dare\/44\/panic-percussion\/","title":"the past & future of Panic Percussion","wayback_source":[]}