{"author_link":"\/users\/bauke-regnerus","author_name":"Bauke Regnerus","author_uid":"bauke-regnerus","comments":[],"epoch":1557298730,"event":"LD44","format":"md","ldjam_node_id":157060,"likes":4,"metadata":{"p_key":"132580","p_author":"Bauke Regnerus","p_authorkey":"1144828","p_urlkey":"348774","p_title":"Switching to Godot","p_cat":"LDJam ","p_event":"LD44","p_time":"1557298730","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1144828","us_name":"Bauke Regnerus","us_username":"bauke-regnerus","event_start":"1556236800","event_key":"75","event_name":"LD 44"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD44","removed_author":false},"_superparent":139254,"_trust":7,"author":144828,"body":"My LD44 game [Trash Planet Explorer](https:\/\/ldjam.com\/events\/ludum-dare\/44\/trash-planet-explorer) has been made using Game Maker Studio 2. Although I enjoy GMS2 a lot, I decided to switch to Godot for the post-jam edition. \n\nThe main reasons:\n\n* Godot works in Ubuntu, GMS2 doesn't;\n* Working with JSON in Godot is so much easier than the data structures of GMS2;\n* Image processing when scaling and rotating sprites is horrible in GMS2.\n\n![trash_planet_godot.png](\/\/\/raw\/cb5\/32\/z\/24bb4.png)\n\n","comments":2,"comments-timestamp":"2019-05-08T15:20:11Z","created":"2019-05-08T06:50:49Z","files":[],"files-timestamp":0,"id":157060,"love":4,"love-timestamp":"2019-05-08T15:20:14Z","meta":[],"modified":"2019-05-08T15:20:14Z","name":"Switching to Godot","node-timestamp":"2019-05-08T12:40:41Z","parent":145060,"parents":[1,5,9,139254,145060],"path":"\/events\/ludum-dare\/44\/trash-planet-explorer\/switching-to-godot","published":"2019-05-08T06:58:50Z","scope":"public","slug":"switching-to-godot","subsubtype":"","subtype":"","type":"post","version":473521},"node_metadata":{"n_key":"157060","n_urlkey":"348774","n_parent":"145060","n_path":"\/events\/ludum-dare\/44\/trash-planet-explorer\/switching-to-godot","n_slug":"switching-to-godot","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"144828","n_created":"1557298249","n_modified":"1557328814","n_version":"473521","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/44\/trash-planet-explorer\/switching-to-godot","text":"My LD44 game [Trash Planet Explorer](https:\/\/ldjam.com\/events\/ludum-dare\/44\/trash-planet-explorer) has been made using Game Maker Studio 2. Although I enjoy GMS2 a lot, I decided to switch to Godot for the post-jam edition. \n\nThe main reasons:\n\n* Godot works in Ubuntu, GMS2 doesn't;\n* Working with JSON in Godot is so much easier than the data structures of GMS2;\n* Image processing when scaling and rotating sprites is horrible in GMS2.\n\n![trash_planet_godot.png](\/\/\/raw\/cb5\/32\/z\/24bb4.png)\n\n","title":"Switching to Godot","wayback_source":[]}