{"author_link":"\/users\/becher","author_name":"Becher","author_uid":"becher","comments":[],"epoch":1557343554,"event":"LD44","format":"md","ldjam_node_id":157099,"likes":7,"metadata":{"p_key":"132602","p_author":"Becher","p_authorkey":"1147067","p_urlkey":"348796","p_title":"Devlog 2 : Escape from Hell","p_cat":"LDJam ","p_event":"LD44","p_time":"1557343554","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":"1147067","us_name":"Becher","us_username":"becher","event_start":"1556236800","event_key":"75","event_name":"LD 44"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD44","removed_author":false},"_superparent":139254,"_trust":8,"author":147067,"body":"## Hello everyone!  \nThis week, thanks to your many feedback, i decide to develop a complete version of my compo : **Escape from Hell**.   \nIf you have not tried it yet, you could find it here :  \n# [Escape from Hell](https:\/\/ldjam.com\/events\/ludum-dare\/44\/escape-from-hell)  \n![escape from hell.png](\/\/\/raw\/b7e\/32\/z\/2482f.png)  \n\n## Whats news?  \nI restarted the development from scratch. Until now, I'm focusing on combat mechanics.\nFrom now, i finish all this part :  \n* Player movement\n* Dash and Run\n* Hit with right weapon and left weapon (shield for this moment)\n* Next hit depend of the actual hit, to made sequence and charge hit\n* Dynamicaly change weapon\n* Dynamicaly change equipment\n\nI don't work on new hit animation so i just share you the dynamicaly changing equipment :   \n       \n[devlog2](https:\/\/youtu.be\/CiK5XA5M9y0)  \n\n\n## Game concept\nI have also worked on new boss artistic concepts that you will encounter in the game : \n\n![concept art.png](\/\/\/raw\/b7e\/32\/z\/24be0.png)\n","comments":2,"comments-timestamp":"2019-05-08T20:20:56Z","created":"2019-05-08T19:06:21Z","files":[],"files-timestamp":0,"id":157099,"love":7,"love-timestamp":"2019-05-08T20:56:15Z","meta":[],"modified":"2019-05-08T20:56:15Z","name":"Devlog 2 : Escape from Hell","node-timestamp":"2019-05-08T19:25:54Z","parent":147069,"parents":[1,5,9,139254,147069],"path":"\/events\/ludum-dare\/44\/escape-from-hell\/devlog-2-escape-from-hell","published":"2019-05-08T19:25:54Z","scope":"public","slug":"devlog-2-escape-from-hell","subsubtype":"","subtype":"","type":"post","version":473646},"node_metadata":{"n_key":"157099","n_urlkey":"348796","n_parent":"147069","n_path":"\/events\/ludum-dare\/44\/escape-from-hell\/devlog-2-escape-from-hell","n_slug":"devlog-2-escape-from-hell","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"147067","n_created":"1557342381","n_modified":"1557348975","n_version":"473646","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/44\/escape-from-hell\/devlog-2-escape-from-hell","text":"## Hello everyone!  \nThis week, thanks to your many feedback, i decide to develop a complete version of my compo : **Escape from Hell**.   \nIf you have not tried it yet, you could find it here :  \n# [Escape from Hell](https:\/\/ldjam.com\/events\/ludum-dare\/44\/escape-from-hell)  \n![escape from hell.png](\/\/\/raw\/b7e\/32\/z\/2482f.png)  \n\n## Whats news?  \nI restarted the development from scratch. Until now, I'm focusing on combat mechanics.\nFrom now, i finish all this part :  \n* Player movement\n* Dash and Run\n* Hit with right weapon and left weapon (shield for this moment)\n* Next hit depend of the actual hit, to made sequence and charge hit\n* Dynamicaly change weapon\n* Dynamicaly change equipment\n\nI don't work on new hit animation so i just share you the dynamicaly changing equipment :   \n       \n[devlog2](https:\/\/youtu.be\/CiK5XA5M9y0)  \n\n\n## Game concept\nI have also worked on new boss artistic concepts that you will encounter in the game : \n\n![concept art.png](\/\/\/raw\/b7e\/32\/z\/24be0.png)\n","title":"Devlog 2 : Escape from Hell","wayback_source":[]}