{"author_link":"\/users\/uchiro","author_name":"uchiro","author_uid":"uchiro","comments":[],"epoch":1557519934,"event":"LD44","format":"md","ldjam_node_id":157283,"likes":3,"metadata":{"p_key":"132682","p_author":"uchiro","p_authorkey":"1005634","p_urlkey":"348876","p_title":"A Small Rocket PostLD Changelog","p_cat":"LDJam ","p_event":"LD44","p_time":"1557519934","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1005634","us_name":"uchiro","us_username":"uchiro","event_start":"1556236800","event_key":"75","event_name":"LD 44"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD44","removed_author":false},"_superparent":139254,"_trust":6,"author":5634,"body":"# Changes\n![tree_10.png](\/\/\/raw\/206\/1\/z\/24ccb.png)\n* Added more props\n* Added understandable end of the game\n* Added more sounds (steps, doors, interacts)\n* Updated monologues (timings, text, UI)\n* Fixed bugs in art (animation, UI, shadows)\n* Fixed colliders\n\n## Voice acting update\nWe remade \"radio effect\" from Audacity to Unity Audio Mixer. It allowed making nice lerp from direct speech in bunker to radio speech outside.\n\n![audiomixer.png](\/\/\/raw\/206\/1\/z\/24cca.png)\n\nOn this jam I tried to use the ([Stem](https:\/\/assetstore.unity.com\/packages\/tools\/audio\/stem-lightweight-audio-manager-135461)). It's asset for the normal organization of sounds. And it was useful decision. It saved me 3-4h on the jam. \n\nAudio mixer way decreased number of voice records, but another problem appeared. For now I still have two the same sound banks for each character. One for bunker output, one for radio output. But lerp from direct speech to radio worth it. \n![SoundBank.png](\/\/\/raw\/206\/1\/z\/24cc9.png)\n\n# [PLAY AND RATE](https:\/\/ldjam.com\/events\/ludum-dare\/44\/post-apocalyptic-drama) A SMALL ROCKET\n","comments":0,"created":"2019-05-10T20:17:51Z","files":[],"files-timestamp":0,"id":157283,"love":3,"love-timestamp":"2019-05-11T17:19:35Z","meta":[],"modified":"2019-05-11T17:19:35Z","name":"A Small Rocket PostLD Changelog","node-timestamp":"2019-05-10T20:25:34Z","parent":152115,"parents":[1,5,9,139254,152115],"path":"\/events\/ludum-dare\/44\/post-apocalyptic-drama\/a-small-rocket-postld-changelog","published":"2019-05-10T20:25:34Z","scope":"public","slug":"a-small-rocket-postld-changelog","subsubtype":"","subtype":"","type":"post","version":474223},"node_metadata":{"n_key":"157283","n_urlkey":"348876","n_parent":"152115","n_path":"\/events\/ludum-dare\/44\/post-apocalyptic-drama\/a-small-rocket-postld-changelog","n_slug":"a-small-rocket-postld-changelog","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"5634","n_created":"1557519471","n_modified":"1557595175","n_version":"474223","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/44\/post-apocalyptic-drama\/a-small-rocket-postld-changelog","text":"# Changes\n![tree_10.png](\/\/\/raw\/206\/1\/z\/24ccb.png)\n* Added more props\n* Added understandable end of the game\n* Added more sounds (steps, doors, interacts)\n* Updated monologues (timings, text, UI)\n* Fixed bugs in art (animation, UI, shadows)\n* Fixed colliders\n\n## Voice acting update\nWe remade \"radio effect\" from Audacity to Unity Audio Mixer. It allowed making nice lerp from direct speech in bunker to radio speech outside.\n\n![audiomixer.png](\/\/\/raw\/206\/1\/z\/24cca.png)\n\nOn this jam I tried to use the ([Stem](https:\/\/assetstore.unity.com\/packages\/tools\/audio\/stem-lightweight-audio-manager-135461)). It's asset for the normal organization of sounds. And it was useful decision. It saved me 3-4h on the jam. \n\nAudio mixer way decreased number of voice records, but another problem appeared. For now I still have two the same sound banks for each character. One for bunker output, one for radio output. But lerp from direct speech to radio worth it. \n![SoundBank.png](\/\/\/raw\/206\/1\/z\/24cc9.png)\n\n# [PLAY AND RATE](https:\/\/ldjam.com\/events\/ludum-dare\/44\/post-apocalyptic-drama) A SMALL ROCKET\n","title":"A Small Rocket PostLD Changelog","wayback_source":[]}