{"author_link":"\/users\/someone","author_name":"someone","author_uid":"someone","comments":[],"epoch":1557706736,"event":"LD44","format":"md","ldjam_node_id":157435,"likes":1,"metadata":{"p_key":"132724","p_author":"someone","p_authorkey":"1000355","p_urlkey":"348918","p_title":"Post Compo Version","p_cat":"LDJam ","p_event":"LD44","p_time":"1557706736","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1000355","us_name":"someone","us_username":"someone","event_start":"1556236800","event_key":"75","event_name":"LD 44"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD44","removed_author":false},"_superparent":139254,"_trust":7,"author":355,"body":"I have been doing a bit more to my entry [Skeleton Arena\n![1.jpg](\/\/\/raw\/361\/z\/24d69.jpg)](https:\/\/ldjam.com\/events\/ludum-dare\/44\/skeleton-arena)\nThere is now a title screen and settings menu. The game also defaults to full screen.  \nSome players had a problem with not being able to see the health bar due to the windows size. this should address that issue.\n![2.jpg](\/\/\/raw\/361\/z\/24d6a.jpg)\nMore weapons and armours have been added. Also everything is now textured for a much better look.   \nStill no idea why the wall was blue in the compo version. I just exported the dds file and it fixed it.\n![3.jpg](\/\/\/raw\/361\/z\/24d6b.jpg)\nWe also have shadows. Yay.  \nThe gameplay is pretty much the same. I have tweaked a few things with the combat and added a knock back effect when hit.\n\nAlso sound. I added sound. I usually get sound working during the competition, but my sound engine was broken.  \nAll fixed now ready for the next Ludum Dare.\n\nNot really sure where to take this game next other than adding some more graphical effects and some player statistics.  \nI thought I would upload this now before the rating time ends and everyone runs off.","comments":0,"created":"2019-05-12T23:53:08Z","files":[],"files-timestamp":0,"id":157435,"love":1,"love-timestamp":"2019-05-13T01:03:58Z","meta":[],"modified":"2019-05-13T01:03:58Z","name":"Post Compo Version","node-timestamp":"2019-05-13T00:18:56Z","parent":154259,"parents":[1,5,9,139254,154259],"path":"\/events\/ludum-dare\/44\/skeleton-arena\/post-compo-version","published":"2019-05-13T00:18:56Z","scope":"public","slug":"post-compo-version","subsubtype":"","subtype":"","type":"post","version":474788},"node_metadata":{"n_key":"157435","n_urlkey":"348918","n_parent":"154259","n_path":"\/events\/ludum-dare\/44\/skeleton-arena\/post-compo-version","n_slug":"post-compo-version","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"355","n_created":"1557705188","n_modified":"1557709438","n_version":"474788","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/44\/skeleton-arena\/post-compo-version","text":"I have been doing a bit more to my entry [Skeleton Arena\n![1.jpg](\/\/\/raw\/361\/z\/24d69.jpg)](https:\/\/ldjam.com\/events\/ludum-dare\/44\/skeleton-arena)\nThere is now a title screen and settings menu. The game also defaults to full screen.  \nSome players had a problem with not being able to see the health bar due to the windows size. this should address that issue.\n![2.jpg](\/\/\/raw\/361\/z\/24d6a.jpg)\nMore weapons and armours have been added. Also everything is now textured for a much better look.   \nStill no idea why the wall was blue in the compo version. I just exported the dds file and it fixed it.\n![3.jpg](\/\/\/raw\/361\/z\/24d6b.jpg)\nWe also have shadows. Yay.  \nThe gameplay is pretty much the same. I have tweaked a few things with the combat and added a knock back effect when hit.\n\nAlso sound. I added sound. I usually get sound working during the competition, but my sound engine was broken.  \nAll fixed now ready for the next Ludum Dare.\n\nNot really sure where to take this game next other than adding some more graphical effects and some player statistics.  \nI thought I would upload this now before the rating time ends and everyone runs off.","title":"Post Compo Version","wayback_source":[]}