Post Moderm

So I participated in my first ever Ludum Dare last weekend. I had made two other games for the last mini Ludum Dares, but this was my first real jam on here.

I think the end result was rather good (game here). We were originally planning on using LibGDX, but a few events on the Friday of the jam made us have to resort to Java2D.

Things that went well:
-The game is functional and was made entirely within the time frame (including most of the engine).
-The only theme we didn’t think about beforehand ended up winning, but I think we came up with a good idea on the fly.
-The art went a lot better than I expected. The team consisted of only computer scientists.
-The mechanics are pretty solid.
-The body of the serpent has pretty good movement considering we had never coded something like it before.
-Recreational biting.
-Cory.

Things I wish I could have improved:
-There is no way to pause the game.
-The game immediately hops to the main menu when you die. There is not game over notification.
-The game does not have a ton of replay ability and becomes somewhat tedious in later rounds.
-There are slight bugs with the head of the serpent when he is at the top of the water.
-There is no music and the sound effects aren’t the best.

Ah well. Cheers to the next competition in December.