I never knew that making a video could be such a pain.
:videocamera: **Yes... I'm making a 'techlog' for my LD44 game, Sigillis, and damn is it a pain. :videocamera: **
This is my fourth re-recording of audio, and I've almost got it perfect, which will have to be good enough. Every time, there was some little problem that was just painful to listen to, one time the mic had a denoising filter that randomly turned on and off, now I've had to turn it permanently off (If there's constant noise, I can remove it in post).
My microphone was on the desk, but then I found that over the course of a 20 minute audio recording, my head moved enough for there to be clear variations in the audio level and quality. Now I'm using a headset. I've cleared my room of everything noise producing; my clock is outside (ticking could be heard in the first recording), and I've had to record sound to my phone, since the computer's fan is too loud.
I'm now going through the audio in Audacity, trying my hardest to get rid of all the annoying breathing and other unwanted mouth sounds. Then, there was a part that I had completely mispronounced, unnusable. So, I had to rerecord that bit, but then it was a pain to replicate the original recording environment. I initially just recorded a small part of the sentence, but then there was a clear difference between the first part of the sentence and the second part. So then, I rerecorded the whole paragraph, just to make sure that the new sound fits smoothly into the recording. In the main recording, there are so many random stutters that I didn't even notice, that I've had to cut out, then play with the different levels to make it sound like a continuous sentence.
:paintbrush: So that's how my day has been going thus far.
I'm going to continue working on my 'techlog' for Sigillis, a game where you draw on the screen, then an algorithm detects what you drew. This is what I'm trying to explain, so don't even get me started about the script making process.

:videogame: If you'd like, you can play the game before the techlog is released (WebGL). :videogame:
You can of course rate it here and stay tuned for the eventual release of the techlog.
:bookmark: Thank you for reading through my mad ramblings. If you've had a frustrating time making any videos for yourself, I'd love to hear about the challenges you faced, and how you overcame them. I'm sure there are many more challenges awaiting me with the production of this techlog, so wish me luck! Cheers, JUSTCAMH :v: