Making of "Meds of Honor" (Part II)

Hi people! I’m Pedro Fuentes game designer, and with Sergio Martinez (programmer) we made the game Meds of Honor.

In the last post I explained the visuals of the game (you can see the previous post here –> https://ldjam.com/events/ludum-dare/44/meds-of-honor/making-of-meds-of-honor-part-i). In this post I will explain the tools that we used in the game and the evolution of the game.

The Tools

We used Unity to make the game. In this game we didn’t have an artist, so we made simple graphics based on Minecraft and voxel art... All the characters, the environment, etc. are in 3D. To make the enemies and props in 3D we used MagicaVoxel.

Unity and our dispensers. MoH_TerminalsG.gif

MagicaVoxel our tool to create the enemies and props. MoH_VoxelEnemyMelee.gif

GMoH_EnemyMelee.gif

GMoH_VoxelMedkitsTerminals2.gif

The Evolution of the game

It is important to focus on the core game and the main mechanics at the beginning, and later, iterate step by step, here you can see the evolution of the game:

First Prototype (focus on the core game: throw medkits and health charger) GMedkitChargerThrow.gif

Prototype v2 (focus on use the dispensers to get medkits) GMoH_MedkitsTerminals.gif

Prototype v3 (focus on medkits interaction with the enemies -health overdose-) MedkitInteraction.gif

Prototype v4 (focus on health charger interaction with the enemies -health overdose area-) GMoH_Charger.gif

Early version of the game (focus on the enemy ranged with his voxel mesh). GMoH_EnemyRanged.gif

Actual version of the game GFinal3.gif

24d97.gif

If you’re interested, check it out here. The game is available for web browser, Windows and MacOSX. Enjoy! (I can play and rate some other games too). https://ldjam.com/events/ludum-dare/44/meds-of-honor

Thanks for playing!