Some afterthoughts and observations

My moody little game Tabula Rasa takes place inside a notebook.

cut4.gif

I thought I'd present the level-map if anyone happens to be interested.

Level Map 7.png

It's surprisingly simple when you look at it zoomed out.

I guess most of the challenge comes from the eccentric controls, and the fact that half of your view is obscured by the other notebook page working as a HUD.

After removing the pages and testing the gameplay against a black backround, I thought it also looks kinda cool (and of course it gets easier because you can see further ahead). The notebook-border is surely a strong stylistic/thematic motif, but one could argue it comes at the expense of the gameplay.

If I ever go about releasing a post-mortem version, I think it would be nice to add the player a choice to turn the "notebook-view" on/off at will, along with other tweaks and additions.

Tabula Rasa

If you haven't tried it yet, go give it a shot!