Slice of Scythe
Slice of Scythe is supposed to be a funny, dark, and well-written game, which is putting a lot of pressure on me as I write this. If you don’t think this post is clever/eloquent/engaging, then why should you play the game, right? It freaks me out. Please play our game. It’s all we have.
Speaking of which, Slice of Scythe is an interactive story combined with a series of minigames where you, the 19-year-old cousin of Death, terrorize suburbia to purchase a hat. Its creation was a Herculean feat of strength and endurance by our team leader and sole programmer @cnnmon, who also served as a support artist (some backgrounds/assets) and UI designer. The rest of the art (including the all the character design and expositional storyboarding) was drawn by our lead artist and hat enthusiast, @odii. I (@miyolophone) wrote all the dialogue and music, and provided emotional support when possible.
We uploaded our post-jam version several weeks ago, which includes all the character art we didn’t have time to implement and some other minor aesthetic modifications/bugfixes. If you’ve got some time before judging ends, we’d be very pleased if you could check it out!
