A Jam full of progress
Well, this LD was the best one I've participated in so far!
Granted there's only been four, but it's still a whole load of progress for me as a game dev and as a jammer
This year marks my highest placement yet in every single category (I haven't tried my hand at humour just yet, but come October...)
This jam was also the first time I scrapped the whole first day idea and made the entire game in slightly over 24 hours!
And not to mention, it also marks the first time I ever got procedural generation to work consistently in a game of mine!
So overall, I don't know about you, but I'd consider this an absolute win!
Oh yeah, also, since I recall a tradition of posting wordclouds of feedback you get on your game, here's mine
