{"author_link":"\/users\/acearcher","author_name":"AceArcher","author_uid":"acearcher","comments":[],"epoch":1558537949,"event":"LD44","format":"md","ldjam_node_id":158210,"likes":4,"metadata":{"p_key":"133079","p_author":"AceArcher","p_authorkey":"1139613","p_urlkey":"349273","p_title":"Retrospective","p_cat":"LDJam ","p_event":"LD44","p_time":"1558537949","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1139613","us_name":"AceArcher","us_username":"acearcher","event_start":"1556236800","event_key":"75","event_name":"LD 44"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD44","removed_author":false},"_superparent":139254,"_trust":1,"author":139613,"body":"This was my first game jam ever, and even though I'm about to be a college senior studying game design I still consider myself very much an amateur. With that being said, I'm absolutely thrilled with my results!\n\nOverall: 949th (2.981 average from 28 ratings)\n\nFun: 1006th (2.673 average from 28 ratings)\n\nInnovation: 772nd (2.904 average from 28 ratings)\n\nTheme: 515th (3.404 average from 28 ratings)\n\nGraphics: 799th (3.096 average from 28 ratings)\n\nHumor: 489th (2.923 average from 28 ratings)\n\nMood: 726th (3.1 average from 27 ratings)\n\nThese might not be the highest numbers, but for my first time making a game so quickly - and first fighting game - I'm pretty happy being middle of the pack. I was hoping for about 3 on my scores, and that's about what I got, so I have no complaints.\n\nI learned a lot this jam, and so I'm sure I'll do better next time:\n\n-I should focus on what I know. That means that, since I'm not super confident with animations (and don't like making them!), I shouldn't spend a whole day working on them and getting really demoralized. I also might not want to try a new game genre for the first time unless it's something relatively simple. Fighting games... are not easy.\n\n-Simple is best. My original idea for the jam was much more complicated, so I went with my second idea that was simpler. And I still only just barely finished! So next time, I should start very simple, and if I have time, add extra features.\n\n-Feedback (for in-game actions) is really important. I got a lot of people telling me that they wished my game had either auditory or visual feedback when you hit the opponent. I hadn't thought that it mattered, but clearly it does. Next game, I'll include that for sure.\n\n-Feedback (on the game) is REALLY important. I forgot about play\/rate until the last few days, so I just barely got enough ratings. Next time, I plan on doing it from the beginning. I loved hearing constructive criticism on my game and learning what I did well and what I need to fix. It was also really nice to get practice giving criticism and feedback. I had to really think - what specifically do I like? what specifically needs to change? I haven't done that much in the past, so getting the experience is sure to be helpful.\n\n-Playtest! Especially with other people, if possible! I didn't have a hard time playing my own game because of course I knew the strategy, but it quickly became clear that other people were having a hard time with it. I left balance and testing for the very end, so I didn't really get a chance to make changes. Ideally, in October I'll have a friend or someone play the game a few times, so I can tell how it plays to someone else. I learned in class that it's important to have non-developers test your game, and now I have actual experience that that's true!\n\n\nThanks so much to everyone who rated my game and left feedback! I read everything you wrote, and have really taken it to heart. I'm very happy with how you rated me, but I'm confident that I can do a better job next time. I've got plans to do a few other jams this summer - I want to do Awful Summer Games and my college is hosting a jam as well - and I'm also doing a project with some friends, so next time we all meet I'll know what I'm doing much better. See you all in October!","comments":0,"created":"2019-05-22T14:56:28Z","files":[],"files-timestamp":0,"id":158210,"love":4,"love-timestamp":"2019-05-23T09:02:31Z","meta":[],"modified":"2019-05-23T09:02:31Z","name":"Retrospective","node-timestamp":"2019-05-22T15:12:29Z","parent":139616,"parents":[1,5,9,139254,139616],"path":"\/events\/ludum-dare\/44\/debtors-arena\/retrospective","published":"2019-05-22T15:12:29Z","scope":"public","slug":"retrospective","subsubtype":"","subtype":"","type":"post","version":477461},"node_metadata":{"n_key":"158210","n_urlkey":"349273","n_parent":"139616","n_path":"\/events\/ludum-dare\/44\/debtors-arena\/retrospective","n_slug":"retrospective","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"139613","n_created":"1558536988","n_modified":"1558602151","n_version":"477461","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/44\/debtors-arena\/retrospective","text":"This was my first game jam ever, and even though I'm about to be a college senior studying game design I still consider myself very much an amateur. With that being said, I'm absolutely thrilled with my results!\n\nOverall: 949th (2.981 average from 28 ratings)\n\nFun: 1006th (2.673 average from 28 ratings)\n\nInnovation: 772nd (2.904 average from 28 ratings)\n\nTheme: 515th (3.404 average from 28 ratings)\n\nGraphics: 799th (3.096 average from 28 ratings)\n\nHumor: 489th (2.923 average from 28 ratings)\n\nMood: 726th (3.1 average from 27 ratings)\n\nThese might not be the highest numbers, but for my first time making a game so quickly - and first fighting game - I'm pretty happy being middle of the pack. I was hoping for about 3 on my scores, and that's about what I got, so I have no complaints.\n\nI learned a lot this jam, and so I'm sure I'll do better next time:\n\n-I should focus on what I know. That means that, since I'm not super confident with animations (and don't like making them!), I shouldn't spend a whole day working on them and getting really demoralized. I also might not want to try a new game genre for the first time unless it's something relatively simple. Fighting games... are not easy.\n\n-Simple is best. My original idea for the jam was much more complicated, so I went with my second idea that was simpler. And I still only just barely finished! So next time, I should start very simple, and if I have time, add extra features.\n\n-Feedback (for in-game actions) is really important. I got a lot of people telling me that they wished my game had either auditory or visual feedback when you hit the opponent. I hadn't thought that it mattered, but clearly it does. Next game, I'll include that for sure.\n\n-Feedback (on the game) is REALLY important. I forgot about play\/rate until the last few days, so I just barely got enough ratings. Next time, I plan on doing it from the beginning. I loved hearing constructive criticism on my game and learning what I did well and what I need to fix. It was also really nice to get practice giving criticism and feedback. I had to really think - what specifically do I like? what specifically needs to change? I haven't done that much in the past, so getting the experience is sure to be helpful.\n\n-Playtest! Especially with other people, if possible! I didn't have a hard time playing my own game because of course I knew the strategy, but it quickly became clear that other people were having a hard time with it. I left balance and testing for the very end, so I didn't really get a chance to make changes. Ideally, in October I'll have a friend or someone play the game a few times, so I can tell how it plays to someone else. I learned in class that it's important to have non-developers test your game, and now I have actual experience that that's true!\n\n\nThanks so much to everyone who rated my game and left feedback! I read everything you wrote, and have really taken it to heart. I'm very happy with how you rated me, but I'm confident that I can do a better job next time. I've got plans to do a few other jams this summer - I want to do Awful Summer Games and my college is hosting a jam as well - and I'm also doing a project with some friends, so next time we all meet I'll know what I'm doing much better. See you all in October!","title":"Retrospective","wayback_source":[]}