Beware the Experiment

So now that I’ve entered Ludum dare for the fourth time I’m starting to feel I know what I need to do and not do. Before this Ludum Dare I made a post about what I wanted to work on and try to achieve. I had several things I had wanted to work on:

UI

So I have never spent a lot of time doing UI, and again I have failed to spend time on it as the only good looking UI was the score and health bar:

Picture1

This I was really happy with as I got the colour of the health to be the same as the colour of the monster. I think it also looks very clean. The rest of the UI didn’t have the same attention and was rushed using the standard Unity UI.

Tutorial

This follows on from the UI in that it was rushed and not very much time was spent on it.

Picture2

So yes it tells you the controls and tells you sort of what to do, but it doesn’t show you as well.

Music

Well yes there is music and yes it isn’t and ear destroying as the previous music I have made. But it still isn’t that good and doesn’t quite work properly. At least I have a volume slider :)

Picture3

Following on from that are the sound FX, these where rushed, but I had great fun making them and I think that doing them gave me the motivation to finish, so that’s a good thing.

AI

This was the challenge that I gave myself at the start, and it would have been added properly if I had more time. I ended up wasting time on trying to get path finding to work which meant I couldn’t properly get the AI to work.

Picture4

Yes that person should be aiming that gun at me. Not sure why they aren’t.

Complicated Features

Ok, I know you can’t have no complicated features but my aim was to not add anything that wasn’t actually needed, like one of my games which had path finding when then people could have just walked in a straight line. So in a way I achieved this as there weren’t to many unneeded things.

Picture5

The roads where one of the things which where complected but I got to work, except for one texture that was correct in blender and wrong in Unity, not sure why.

So from that it looks like I failed most of my tasks, however there where some things that I did that I hadn’t been expecting:

  • Controller support, this is the first game I’ve made where you can use a controller instead of a keyboard and mouse.
  • Web build, I have finally got a way to have a web build, done through itch.io. I know I could have done this before I just just haddn’t
  • Decent(ish) art, I’m a programmer so this normally isn’t very good, however I have now got a graphics tablet so I can draw a lot better and have mad things like this:

MonsterRuinsMedium

Going Further

This isn’t the first game that I’ve kept going with, but I think it will work a lot better than my other one. So I can achieve my goal of adding AI, just not in the 48 hour version.

You can play my game in its current (buggy) state here.

And you can follow me on twitter to get updates on the new and improved version here.