What do you think of Mood metrics?

"Storytelling, emotion, and the vibe you get while playing." say the rules.

I realize that the vote I give in mood is usually more related to a mix of graphics and sound, a measure of how engaging and convincing I found the environment, but this is just me.

We were discussing with the team and, after seeing the statistic distribution of votes someone posted, looks like mood category could be generally misinterpreted (or better, freely interpreted).

I feel that the evaluation of story and concept tend go more on the "Overall" vote. Just a guess based on how WE voted.

What are yout thoughts?

This has been already brought up during the last years probably, but...

Do you think we could use a separated "Story" metric?