{"author_link":"\/users\/davidbyers","author_name":"DavidByers","author_uid":"davidbyers","comments":[],"epoch":1567093020,"event":"LD45","format":"md","ldjam_node_id":159535,"likes":19,"metadata":{"p_key":"133189","p_author":"DavidByers","p_authorkey":"1015059","p_urlkey":"349383","p_title":"Bitmelo - an editor for making small pixel art games","p_cat":"LDJam ","p_event":"LD45","p_time":"1567093020","p_likes":"19","p_comments":"0","p_status":"WAYBACK","us_key":"1015059","us_name":"DavidByers","us_username":"davidbyers","event_start":"1570147200","event_key":"78","event_name":"Ludum Dare 45"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD45","removed_author":false},"_superparent":159347,"_trust":1,"author":15059,"body":"Hey yall. I just released the first version of a game editor I've been working on called Bitmelo! It works in your browser, you can check it out here:\n\nhttps:\/\/bitmelo.com\n\nBitmelo was born from my desire to have the most friction free game development experience possible. It's heavily inspired by fantasy consoles such as Pico 8 and Tic 80, however while I love the simple nature of their API's I wanted to have a development experience that wasn't constrained by the same limitations as the games you make in them.\n\nIt's still very early days for the tool, but I'm excited to use it for the next jam.\n\n![screenshot-tilemap.PNG](\/\/\/raw\/3da\/3\/z\/251a6.png)![screenshot-sound.PNG](\/\/\/raw\/3da\/3\/z\/251a7.png)![screenshot-code.PNG](\/\/\/raw\/3da\/3\/z\/251a8.png)","comments":46,"comments-timestamp":"2024-01-08T12:00:34Z","created":"2019-08-29T15:33:50Z","files":[],"files-timestamp":0,"id":159535,"love":19,"love-timestamp":"2019-09-13T10:02:09Z","meta":[],"modified":"2024-01-08T12:00:34Z","name":"Bitmelo - an editor for making small pixel art games","node-timestamp":"2019-08-29T15:37:00Z","parent":159533,"parents":[1,5,9,159347,159533],"path":"\/events\/ludum-dare\/45\/$159533\/bitmelo-an-editor-for-making-small-pixel-art-games","published":"2019-08-29T15:37:00Z","scope":"public","slug":"bitmelo-an-editor-for-making-small-pixel-art-games","subsubtype":"","subtype":"","type":"post","version":479575},"node_metadata":{"n_key":"159535","n_urlkey":"349383","n_parent":"159533","n_path":"\/events\/ludum-dare\/45\/$159533\/bitmelo-an-editor-for-making-small-pixel-art-games","n_slug":"bitmelo-an-editor-for-making-sma","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"15059","n_created":"1567092830","n_modified":"1704715234","n_version":"479575","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/45\/$159533\/bitmelo-an-editor-for-making-small-pixel-art-games","text":"Hey yall. I just released the first version of a game editor I've been working on called Bitmelo! It works in your browser, you can check it out here:\n\nhttps:\/\/bitmelo.com\n\nBitmelo was born from my desire to have the most friction free game development experience possible. It's heavily inspired by fantasy consoles such as Pico 8 and Tic 80, however while I love the simple nature of their API's I wanted to have a development experience that wasn't constrained by the same limitations as the games you make in them.\n\nIt's still very early days for the tool, but I'm excited to use it for the next jam.\n\n![screenshot-tilemap.PNG](\/\/\/raw\/3da\/3\/z\/251a6.png)![screenshot-sound.PNG](\/\/\/raw\/3da\/3\/z\/251a7.png)![screenshot-code.PNG](\/\/\/raw\/3da\/3\/z\/251a8.png)","title":"Bitmelo - an editor for making small pixel art games","wayback_source":[]}