{"author_name":"PeculiarCarrot","cat":"LD #33","comments":[],"epoch":1440672840,"likes":0,"metadata":{"p_key":"13320","p_author":"PeculiarCarrot","p_authorkey":"34200","p_urlkey":"48575","p_title":"Possessive Post-Mortem","p_cat":"LD #33","p_event":"LD33","p_time":"1440672840","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"34200","us_name":"PeculiarCarrot","us_username":"\/author\/peculiarcarrot\/","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-33\/?action=preview&amp;uid=34200\"><img class=\"alignnone\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/34200-shot1-1440377859.png-eq-900-500.jpg\" alt=\"\" width=\"503\" height=\"479\" \/><\/a><\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-33\/?action=preview&amp;uid=34200\"><img class=\"alignnone\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/34200-shot0-1440377859.png-eq-900-500.jpg\" alt=\"\" width=\"505\" height=\"481\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>Possessive is a game for the Compo about an unnamed ghost girl. She has been trapped in a laboratory, and needs to make her escape. Luckily, she has the power to possess others for a limited time.<br \/>\n <strong>What went wrong:<\/strong><\/p>\n <ul>\n <li>Level design. Holy crap, level design. I intended to make a blend of puzzle and action, but the puzzles aren&#8217;t very challenging. Also, it seems like the difficulty\u00a0jumps up and down between levels.<\/li>\n <li>The game is kinda\u00a0difficult. It seems that&#8217;s a common themes in my games recently, that&#8217;s something I need to work on.<\/li>\n <li>Making the music, took, like, a bajillion hours. I really wanted to have some good, original chiptune music, and I think it turned out pretty good considering\u00a0my musical skill \ud83d\ude1b<\/li>\n <li>Holy cow I ran out of time. While making music, somehow two hours passed, which means I had an hour before submission hour began. I&#8217;d planned to add polish after the music, but I really didn&#8217;t expect the music to take that long.<\/li>\n <li>Bugs. Buggy, buggy bugs. Probably took two hours out of my total compo time D:<\/li>\n <\/ul>\n <p><strong>What went right:<\/strong><\/p>\n <ul>\n <li>The art! For once, I&#8217;m happy with my art! I tried to go for a pico-8 feel, with a 128&#215;128 screen and the 8-bitty music and sounds.<\/li>\n <li>The mechanic. I love the mechanic. The mechanic is my baby. &lt;3<\/li>\n <li>The AI was really fun to implement, and I tried to make it as realistic as possible. The NPCs don&#8217;t know you&#8217;re possessing a body unless they see you possess it, etc.<\/li>\n <\/ul>\n <p>Yeah, that&#8217;s all I have to say about my entry. It&#8217;s probably my favorite game I&#8217;ve made so far, which is pretty awesome. \ud83d\ude00 I would\u00a0love some more feedback on it!<\/p>\n <p>&nbsp;<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld33\/\" rel=\"tag\">LD33<\/a><\/p>","time":"August 27th, 2015 5:54 am","title":"Possessive Post-Mortem"}