{"author_name":"lparker","cat":"LD #33","comments":[],"epoch":1440663300,"likes":1,"metadata":{"p_key":"13322","p_author":"lparker","p_authorkey":"24424","p_urlkey":"48577","p_title":"LD33 \u2013 A Post-Mortem","p_cat":"LD #33","p_event":"LD33","p_time":"1440663300","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"24424","us_name":"lparker","us_username":"lparkermg","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>Well I can certainly say that this Ludum Dare could have gone a lot better for me. I think that I tried to do too much for this, especially building an in-game level editor for it.<\/p>\n <p>So this is what went wrong:<\/p>\n <ul>\n <li>Focusing to much on making this level editor for the game.<\/li>\n <li>Taking a few too many breaks.<\/li>\n <li>Trying to be clever with the theme.<\/li>\n <li>Not really having a solid plan of action done.<\/li>\n <\/ul>\n <p>What went right:<\/p>\n <ul>\n <li>Managed to live stream it.<\/li>\n <li>Actually got the level editor working to the point of making levels. It just took all weekend.<\/li>\n <li>It looked ok.<\/li>\n <\/ul>\n <p>So yeah as you can tell not much went right and a lot went wrong. Though out of all of this I do have a few ideas down from the other themes.<\/p>\n <p>Well untill next time everyone,<br \/>\n just remember,\u00a0 don&#8217;t make the same mistakes I have.<\/p>","time":"August 27th, 2015 3:15 am","title":"LD33 \u2013 A Post-Mortem"}